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| Mendo's Ongoing tourney | |
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+27satanspawngenma sun Sgt.Peppers Ninja Pebble UchihaKyoji23 Sandboxkid Blurry Lovely Ino aurelio Noitanigami SAI Junky4Fame Netwing theothewerewolf cool_guy Shino'sDad MJM Datenshi Uchiha Sasuke-lives venkelos chidoricurrent2 VSA Anaki Uchiha naruto4ever Chibi Clone Shadow Shikamaru mendokuse 31 posters | |
Author | Message |
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sun Ninja Academy Student
Number of posts : 9 Registration date : 2010-04-19
| Subject: Re: Mendo's Ongoing tourney Fri Apr 30, 2010 1:50 pm | |
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| | | UchihaKyoji23 Chunin
Number of posts : 97 Age : 38 Location : Mist Village W-B, PA Registration date : 2010-03-20
| Subject: Re: Mendo's Ongoing tourney Sat May 01, 2010 2:00 am | |
| I thought I would go with a Shizune this week. [img] [/img] | |
| | | Sandboxkid Genin
Number of posts : 30 Age : 47 Location : Lakeland,FL Registration date : 2010-03-17
| Subject: Re: Mendo's Ongoing tourney Sun May 02, 2010 9:23 pm | |
| Here is my Might Guy..I know we just got an amazing Guy a few sets ago, but besides that they are few and far between..I always wanted a Taijutsu deck that ran well competitively and a good Might Guy would always help... | |
| | | MJM Sannin
Number of posts : 510 Location : The Mist Village Registration date : 2009-03-12
| Subject: Re: Mendo's Ongoing tourney Mon May 03, 2010 12:12 am | |
| I couldn't really think of any Ninja that I wanted to use this week until I was playing Pokemon and saw a Voltorb use Explosion. I found the Bird pic on Deviant Art and thought it'd be a nice touch to the Deidara pic, which looked a little plain or bland alone. Also, I watermarked, kind of, my name onto the card. So anyways, the effect. After watching how the Voltorb used Explosion, I remembered way back when I was using an Electrode and Explosion was one of its moves. Instead of using another move, my hand slipped and hit Explosion, losing me the battle. I remembered how it was like a premature detonation. Then Deidara came to mind. Now in the manga, Deidara blows himself up once or twice and has a tactic to come back. Now this is where the effect came in. When he gets discarded, he blows up, removing every Ninja in his team and the team Battling against him. Then, he uses his tactical thinking to run away somehow, in this case to the top of the deck. Also, he likes to leave a present, the Bomb coin, before he leaves. So that was the thought process of the card. | |
| | | venkelos Jonin
Number of posts : 451 Age : 43 Location : 10 miles NE of the Middle of Nowhere Registration date : 2008-12-04
| Subject: Re: Mendo's Ongoing tourney Mon May 03, 2010 2:42 am | |
| Umm, Deedee isn't Leaf; I think the theme is Leaf S.Jonin/Jonin. It's nice, but it doesn't matter how many Leaf Ninjas he hates, or tries to blow up; he's not Leaf. | |
| | | Lovely Ino Special Jonin
Number of posts : 134 Location : Cloud Village Group : Ino-Shika-Cho Registration date : 2010-03-08
| Subject: Re: Mendo's Ongoing tourney Mon May 03, 2010 4:32 am | |
| Agh, busy week. I thought I would give Ibiki a shot this week. He was really well developed for his short duration in the spotlight, and it's a real shame that Raiga's up to three cards, and Ibiki only has one, from forever ago, that doesn't even begin to do him justice. Lineart and colors by me. His effect is supposed to represent the difficult choice that he set for the genin. He forces the opponent to choose between sacrificing allies, or sacrificing the mission. Both effects are pretty powerful, but the fact that your opponent controls which one is a limitation. Additionally, it only applies to mental power battles and is non-valid. Despite this, his effect coupled with his increased stats and mental power warrented him +1 EC in my opinion at least. | |
| | | MJM Sannin
Number of posts : 510 Location : The Mist Village Registration date : 2009-03-12
| Subject: Re: Mendo's Ongoing tourney Mon May 03, 2010 7:36 pm | |
| - venkelos wrote:
- Umm, Deedee isn't Leaf; I think the theme is Leaf S.Jonin/Jonin. It's nice, but it doesn't matter how many Leaf Ninjas he hates, or tries to blow up; he's not Leaf.
Thanks for that, I misread the theme I guess. I'll have another card up soon. | |
| | | MJM Sannin
Number of posts : 510 Location : The Mist Village Registration date : 2009-03-12
| Subject: Re: Mendo's Ongoing tourney Mon May 03, 2010 10:38 pm | |
| My card for this week. Yeah, I forgot the watermark... :/ I gave him Ambush mainly because most Anbu Ninjas have Ambush and Lightning needed a Ninja with Ambush. Also, it has to do with him being unexpected. The effect, basically when you put him in play through Ambush (which you will almost always) you discard or charge a Jutsu from your deck. Then at the end of the turn, you hit one Ninja in his team to get back a Jutsu from the Discard Pile. It kind of goes along the lines of him being unexpected and attacking Kabuto, his "ally" and allowing Naruto & Co. to continue. | |
| | | naruto4ever Anbu
Number of posts : 630 Age : 31 Location : The Mist Village,NY Group : Proctor, Ino-Shika-Cho Registration date : 2008-11-01
| Subject: Re: Mendo's Ongoing tourney Tue May 04, 2010 1:59 am | |
| Effect Grammar Creativity Playability
Chidoricurrent2 (Minato Namikaze)
Effect: 3.5/5 Well it has already been done by Bandai, but in a cooler fashion. Grammar: 4.75/5 Teams in a capitalized word. Creativity: 3.25/5 Like I said it has already been done by Bandai and the second effect is just a redundant Rin or Obito. Playability:3/5 Alright the only reason why this one would see play is because it’s a Rare and easier to obtain over The Fourth Hokage [SPACE NINJUTSU] 14.5/20
Shakky (The Fourth Hokage (Younger Days))
Effect: 3.5/5 It’s a cool effect but, because of the Mastery it might be to good. Grammar: 2/5 Alright you’re a little rough on the effect wording here is how both effects should be worded: Valid: This Ninja can become the user of Jutsu cards with “Rasengan” in its name ignoring its Requirements. Valid: When this Ninja becomes the user of a Jutsu card with “Rasengan” in its name, place 1 Growth coin on this Ninja. The maximum number of Growth coins that can be placed on this Ninja due to this effect is 4. Mental Power comes before names now. Creativity: 4/5 The lower turn cost with an hand cost is neat only because he can get stronger and with Mastery it is much easier. Playability: 3.75/5 It’s a neat concept but I would rather play the other Younger Days fourth or the [SPACE NINJUTSU] one.
13.25/20
Venkelos (Mikomi Haruno) Effect: 4/5 I love it, but now looking at some of the new cards comming out this mught be to much of a Draw back. Maybe move 2 cards and your opponent draws 1? Grammar: 4.25/5 It it almost perfect, in the second effect it should be worded: Valid: This Ninja can become the user of Jutsu cards with “Requirements: Sasuke Uchiha, Tsunade, and/or Sakura Haruno.” Creativity: 4.25/5 You cannot go wrong with your own custom made character this one gets by only because she has become so developed and has been made many times over a couple of years! Playability: 3/5 With all the new cards this card is kind of killed. The second effect is nice though.
15.5/20
aurelio (Neji Hyuga)
Effect: 3.5/5 It’s a cool effect but because only so many decks actually run Hyuga cards outside of Hinata it gets killed. The second effect is nice though. Grammar: 3/5 You have multiple grammatical errors. Just give it a quick look over if you cannot spot them Ill point them out for you. Creativity: 4/5 Its creative but I wont really be played. Playability: 2.5/5 I don’t really see this card being played unless people want to use it for the second effect but even then it is not valid.
13/20
satanspawngenma (Madara Uchiha)
Effect: 4/5 Its alright I can see where you are getting the ideas from so good connections glad to see a new card maker. Grammar: 2.5/5 The effect name should be all caps. You have some grammatical errors as well. Creativity: 3.75/5 Well you made a connection between the manga and anime and put it on cards thats awesome, and a Leaf Madara go figure, though his effect is taking place when he would be a non leaf ninja. Playability: 3.75/5 In Uchiha the first effect could help out a lot. The second effect is awesome thing is who runs a Nine Tails?
13/20
UchihaKyoji23 (Shizune)
Effect: 4.25/5 A double effect that works together nice! Grammar: 3/5 The first effect seems rough, maybe try. During the turn this Ninja is put in play, it cannot be sent out to Battle. The second effect should read. At the end of your turn, if this Ninja was not sent out to Battle, draw 1 card. Creativity: 3.75/5 I really wasnt expecting to see a Shizune I forgot she was a Jonin, so nice. Playability: 3/5 I don’t think this one would see and play until the Shizune [MEDICAL KUNOCHI] rotates out of Block then its still iffy.
14/20
Sandboxkid (Might Guy)
Effect: 4/5 Alright I like it, shows his connection with Lee and himself. And Draw for lightning thats not a MISSION! Grammar: 3/5 Alright it is a little rough. Try wording the first effect like this: During your Mission Phase, you can remove 1 Jutsu card in your hand with “Requirements: Might Guy and/or Rock Lee” from game. In that case, give 1 Damage to 1 of your opponent’ in-play Ninjas. Creativity: 4/5 A Might Guy who gives Damage maybe not the most creative but the way you did it is. Playability: 4/5 This is a tough one, I could see both this Might Guy and the [DYNAMIC ENTRANCE] Might Guy being used.
15.5/20
Lovely Ino (Ibiki Morino)
Effect: 4.25/5 Wow, I love it great for mental decks and I would get some use. Grammar: 4.25/5 It looks like your missing a “In that case,” At the start of your second sentence. Creativity: 4/5 An Ibiki thats creative but one that has to do with mental is meh Playability: 4.5/5 I could really see this card getting some made play.
17/20
MJM (Sai)
Effect: 4/5 The 2 effects don’t really run the greatest together only because the second effect says I can only get a Jutsu with no Requirements. Grammar: 4.5/5 Deck and Team are caped words. Creativity: 4/5 Hmm not really sure, it looks all cool but is Sai really that spontaneous? Playability: 3.75/5 I don’t think this one would see as much play as the one with Mastery.
16.25/20
Alright there you go a complete judging. Lovely Ino took this one only because an Ibiki was so creative and the effect was great. | |
| | | Lovely Ino Special Jonin
Number of posts : 134 Location : Cloud Village Group : Ino-Shika-Cho Registration date : 2010-03-08
| Subject: Re: Mendo's Ongoing tourney Tue May 04, 2010 2:10 am | |
| I appreciate you taking the time to do a full judging, naruto4ever. Doubly so considering there were a good number of entries this week. Thank you! | |
| | | venkelos Jonin
Number of posts : 451 Age : 43 Location : 10 miles NE of the Middle of Nowhere Registration date : 2008-12-04
| Subject: Re: Mendo's Ongoing tourney Tue May 04, 2010 2:38 am | |
| That was cool. I wonder what the next theme will be? NEW THEME! NEW THEME! NEW THEME! NEW THEME!!! | |
| | | mendokuse Sannin
Number of posts : 1082 Age : 34 Location : Leaf Village, WA Group : Proctor, Ino-Shika-Cho Registration date : 2008-12-03
| Subject: Re: Mendo's Ongoing tourney Tue May 04, 2010 4:46 am | |
| New theme is up people, and wow what a turn out this week, i hope we get another good one like that. Anyways, since it's become increasingly obvious that ppl don't really care about the free prizes i added a feature so you can turn in your free prize(s) for 15points each. Please just PM or post here how many free prizes you want turned to points so you can rise on the score board and ill get to it once i find a chance. | |
| | | satanspawngenma Special Jonin
Number of posts : 132 Age : 32 Location : Just South of Heaven Registration date : 2010-04-22
| Subject: Re: Mendo's Ongoing tourney Tue May 04, 2010 5:24 pm | |
| When you say signature jutsu can that include doujutsu like sharingan byakugan and rinnengan? | |
| | | aurelio Special Jonin
Number of posts : 171 Registration date : 2010-03-06
| Subject: Re: Mendo's Ongoing tourney Wed May 05, 2010 12:19 pm | |
| hey! thanks for full judging. since english is not my native language (i live in europe), i will appreciate if you could point out those grammar errors. it could be usefull for my future cards :P also, this week's theme is: "a character signature jutsu". could it be (for example) rasengan or expansion jutsu, since that jutsus can use more than one user, or it has to be jutsu that is developed and used by only one ninja (like guren - crystal user). see you soon. | |
| | | mendokuse Sannin
Number of posts : 1082 Age : 34 Location : Leaf Village, WA Group : Proctor, Ino-Shika-Cho Registration date : 2008-12-03
| Subject: Re: Mendo's Ongoing tourney Wed May 05, 2010 6:17 pm | |
| Every Character has their own signature Jutsu(Technique). It's up to you to decide what that is. | |
| | | satanspawngenma Special Jonin
Number of posts : 132 Age : 32 Location : Just South of Heaven Registration date : 2010-04-22
| Subject: Re: Mendo's Ongoing tourney Wed May 05, 2010 9:24 pm | |
| so if a jutsu doesnt have a specific name, can we just give it our own name like if i use for instance pein's reanimation technique, it doesnt have a name so would i just call it peins reanimation technique, life and death element, or yin yang chakra what exactly | |
| | | mendokuse Sannin
Number of posts : 1082 Age : 34 Location : Leaf Village, WA Group : Proctor, Ino-Shika-Cho Registration date : 2008-12-03
| Subject: Re: Mendo's Ongoing tourney Wed May 05, 2010 9:48 pm | |
| - satanspawngenma wrote:
- so if a jutsu doesnt have a specific name, can we just give it our own name like if i use for instance pein's reanimation technique, it doesnt have a name so would i just call it peins reanimation technique, life and death element, or yin yang chakra what exactly
Look up the name, there is a name. | |
| | | mendokuse Sannin
Number of posts : 1082 Age : 34 Location : Leaf Village, WA Group : Proctor, Ino-Shika-Cho Registration date : 2008-12-03
| Subject: Re: Mendo's Ongoing tourney Thu May 06, 2010 8:15 am | |
| I chose Asuma and his signature technique Flying Sparrow. Affinity for those who don't remember is from out custom sets. When paying the Jutsu cost you can choose to pay for the affinity Jutsu cost instead. In that case, you would apply the Affinity effect instead.
Last edited by mendokuse on Thu May 06, 2010 5:27 pm; edited 1 time in total | |
| | | venkelos Jonin
Number of posts : 451 Age : 43 Location : 10 miles NE of the Middle of Nowhere Registration date : 2008-12-04
| Subject: Re: Mendo's Ongoing tourney Thu May 06, 2010 9:46 am | |
| - mendokuse wrote:
- I chose Asuma and his signature technique Flying Sparrow.
For fun and cheese, do you care to explain Affinity? I haven't seen that, yet, and it might help to make something comparable to yours. Otherwise, I am thinking that it gives a Ninja, let's say Asuma, +5/+5 (I think all but 2 Asuma's are Trn5) for two turns, unSharinganable, AND lets him give a damage to a Ninja, for 2 Earth? That's pretty powerful, something I'd normally only expect with Orochimaru, because he's allowed to do ANYTHING. Or does it cost Asuma 4 to do all that? | |
| | | UchihaKyoji23 Chunin
Number of posts : 97 Age : 38 Location : Mist Village W-B, PA Registration date : 2010-03-20
| Subject: Re: Mendo's Ongoing tourney Fri May 07, 2010 6:21 am | |
| Here is my entry for this week is The Sword of Totsuka. [img] [/img] Well the idea of this came to me because, once your cut by the sword of Totsuka you go into an eternal genjutsu sleep. There for you shouldn't be able to use that Ninja again. | |
| | | aurelio Special Jonin
Number of posts : 171 Registration date : 2010-03-06
| Subject: Re: Mendo's Ongoing tourney Fri May 07, 2010 8:48 am | |
| my entry. i am not sure if rarity is fair, but i think it could be good uncommon. | |
| | | venkelos Jonin
Number of posts : 451 Age : 43 Location : 10 miles NE of the Middle of Nowhere Registration date : 2008-12-04
| Subject: Re: Mendo's Ongoing tourney Sat May 08, 2010 2:46 pm | |
| I was stuck between two, and did this one, mostly because he is a more mainstream character. So, here it is, Orochimaru's signature jutsu, Living Corpse Reincarnation. Now, the idea of making a jutsu for the Michael Jackson of the Narutoverse sort of appalled me, but I did it, anyway, and unlike everything else this card game does for he who is bound to no rules, this Rochi jutsu has a little restraint built in, if only a smidge. Now first, like I said, this jutsu has a bit of limiting factor to it; the EC requirement. Now, a talented player can easily get a T6 Rochi out on either Turn 2 or 3, so it isn't the best limit, but they HAVE to use the combos, or wait their time to get a high-turn Rochi out. There are some powerful Orochimarus who are T3 or 5, but they won't let you use this jutsu. Also, unlike all of Orochimaru's other jutsus, this one actually has cost; none of this "pay one for +5/+5" or "pay one to put your Rochi back into your hand, dodging a jutsu, and then put him right back, healed (if he was injured)". No, this one has a slightly larger cost, one that can grow to some of the highest cost in the game, if you really want to be cheesy. Now, for what it actually does. The idea is, you pick another ninja, and add it to him. Your Rochi now has his effects, Attributes, Combat Attributes, and name, as well as those of the ninja attached to him. He sort of becomes a Platoon, but not entirely. You can choose the better of the twos' Power and Support (probably Rochi, as he is sick-strong). As for the Empowerment, I ripped the idea off of Mendo's entry, but since only Orochimaru can use this, Affinity lost its application, so I made it be "if you pay an excessive amount of chakra, apply this effect", where you can choose any Ninja on the field. It's a bit of a game-changer, thus the ridiculous extra cost. What you should have to do is make them leave the field, and then get them the cheap way. In the end, its a way to give Orochimaru practically any Attribute, C. Att., or name in the game, thus allowing him to use most anything to be the cheese he always is. The only real suck part is, once you do this, you might be stuck with not using a few other Rochi jutsus, since his attached ninja(s) won't tag along, when he recycles. It's the price paid for power, though, and you could just have several copies, and grab that Itachi PR036 back form the discard pile, after he drifts there from your Rochi's departure. Maybe him getting some stuff isn't as cool in the CCG, with the elemental costs/restrictions/separations, but if you can make it work, all power to you (Orochimaru with an attached Sasuke can't be any worse than the Platoon, or the Squad of them, and it could get him Genjutsu, Sharingan Eye, or numerous other things.) I liked the idea, anyway,and hope everyone else does, too. | |
| | | satanspawngenma Special Jonin
Number of posts : 132 Age : 32 Location : Just South of Heaven Registration date : 2010-04-22
| Subject: Re: Mendo's Ongoing tourney Sat May 08, 2010 6:55 pm | |
| satanspawngenma i chose this jutsu because one, my first card was a madara so figured id follow it up with a madara card. also i figured it was a rather unique jutsu | |
| | | Lovely Ino Special Jonin
Number of posts : 134 Location : Cloud Village Group : Ino-Shika-Cho Registration date : 2010-03-08
| Subject: Re: Mendo's Ongoing tourney Sun May 09, 2010 11:04 pm | |
| Okie dokie, here's my entry. Kurenai's signature jutsu (indeed, only jutsu by the manga), Sylvan Fetters. From an accuracy standpoint, I think the card holds up quite well. The user vanishes, ensnares the opponent, then reappears. I decided to make the jutsu topdeck the opponent rather than discard it, since physical harm isn't actually part of the jutsu, only captivity. From a gameplay standpoint, I think this seems like a fun card. Obviously, you can use it like any other removal jutsu, and it can function as an 8 trigrams substitute quite well in a genjutsu deck. However, it's effect can also be used to remove harmful coins, heal the user, recur put-in-play effects, and even swap the user with a more powerful version (say, Kakashi (Boyhood) uses it and then you put in play a regular Kakashi). It could also be used as an escape when you want to protect the user from an enemy's jutsu. The drawbacks of course are that you can also remove helpful coins and the user isn't included in the team power since they don't come back until the end of the turn. In general, I like cards like this with possible uses for a lot of situations, though I'm not sure how balanced it is. | |
| | | MJM Sannin
Number of posts : 510 Location : The Mist Village Registration date : 2009-03-12
| Subject: Re: Mendo's Ongoing tourney Mon May 10, 2010 12:42 am | |
| A few of you have already seen this card a few hours ago because I wasn't ready to put it up as my entry yet, but here it is. Now this is somewhat Lee's signature technique. He uses it a lot if you think about it. First of all, Rock Lee and Might Guy can use it, just for more playability. The Jutsu cost isn't too hard to handle, especially in Lightning. Targeting 1 Ninja Battling against the User suits the card because the move can usually hit a Ninja near you not one really far away. For the effect. Before I talk about the neg, let me explain the damaging. I wanted this Jutsu to be able to be used by both Lee's Genin and Chunin. If the Genin is the User, it'll most likely give the target 1 Damage. If it's the Chunin with a Growth coin or Expert of Taijutsu Lee, it's 2 Damage. Also, since in the picture it's Rock Lee when he's drunk, Loopy Fist can give 2 Damage if you get heads. Might guy will almost always be able to give 2 Damage unless it's a Turn 4 Guy that's injured. I wanted the Jutsu to do a little more than just Damage so I gave it the ability to neg the Ninja for two turns if it didn't die. | |
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