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| Mendo's Ongoing Tournament 2011 | |
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+4MJM satanspawngenma venkelos naruto4ever 8 posters | |
Author | Message |
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naruto4ever Anbu
Number of posts : 630 Age : 31 Location : The Mist Village,NY Group : Proctor, Ino-Shika-Cho Registration date : 2008-11-01
| Subject: Mendo's Ongoing Tournament 2011 Mon Mar 28, 2011 1:41 am | |
| Back again for the 2011 season! How it works: No signup required, make a card fitting the description of what I ask for, enter the card by the deadline(Sunday), we judge on Monday, results should be up Monday night along with the next theme. You get points based on where you scored, everyone gets at least 1 point. There are bonuses and prizes sometimes so keep an eye out for them. Rule: Picture Cards only, Must be of your Creation, No Bandai made cards, No entering someone elses card, Entries are Preferred to be New but aren't required to be. General Judging Criteria: New Judging system: Layout (5 points): How everything is set up on the card, do things line up, its the text right etc. Grammar (5 points): Pretty basic, is everything worded properly, is spelling an issue.. Art (5 points): Did you credit you artist, is the pic fitting/clear. Playability (5 points): Is the card good, to good, bad? Stuff like that. Creativity (5 points): Is it your own effect? Does it seem fitting? New Judging out of 25 points. This is how each category will be broken down: Layout: -.25 point for lack of flavor text -.5 points for inappropriate flavor text -.5 points for incorrect characteristic order -.75 point for misplaced symbols/text/numbers -1 point for incorrect font -1 point for flavor text lacking drop shadow -1 point for incorrectly colored text Grammar: -.25 points for each misspelled word -.25 points if there is a word missing -.25 points for each punctuation error -.25 points for each capitalization error -.5 points for each incorrect wording -1 point for non-capitalized mechanical characteristics Art: -.25 points for a bland/boring picture -.25 points if the creator of the art is not properly credited -.5 points if the picture is overused -.5 for lack of drop shadow -.5 if outer glow isn’t used (where applicable) -1 points if the picture if completely irrelevant to the card -1 point if the picture is blurry/pixilated/non-anime/deformed/over sized/etc. Playability: -.5 point if better cards that fill the same role in the theme exist -.5 points if the card is difficult to use -1 point if the card is very difficult to use -1 point if the card only helps when winning -2 points if the card is too situational -X points if the card is too overpowered -X points if the card is too weak Creativity: -.5 points if the effect does not help a theme/element or helps the wrong theme i.e. Wind mill card -.5 points if the effect is too strong/not strong enough for its rarity -1 point if the effect does not fit the flavor of the card -1 point if the effect is bland/generic -2 points if the cards effect is blatantly copied without just cause Point Prize System: With the 2011 season I am going to try some new stuff You can win: Me making you a card. 1 thing to help your card making A custom art done for you (be patient it takes me a long time to do this_ Theme choosing Custom Titles (I will be talking to NP about this one) Point Prizing: As far as points for prizes go lets try: 5 points = Me making a card for you 10 points = thing to help you make cards 15 points = theme 35 points = custom art 50 points = custom title Tally Prize System: This will no longer be in use as I dont like it and its hard to keep track of. Recently a lot of card making material has been released. There is no excuse for you guys to not be participating now. Please direct yourself to this link if you need to learn anything about card making or need materials. http://www.bandaicg.com/naruto/showthread.php?t=73445Also for a PS guide: https://customcardsyume.4umer.com/make-your-own-cards-preferably-images-f11/ultimate-photoshop-card-making-guide-t445.htm
Last edited by naruto4ever on Mon Apr 04, 2011 4:01 am; edited 3 times in total | |
| | | naruto4ever Anbu
Number of posts : 630 Age : 31 Location : The Mist Village,NY Group : Proctor, Ino-Shika-Cho Registration date : 2008-11-01
| Subject: Re: Mendo's Ongoing Tournament 2011 Mon Mar 28, 2011 1:46 am | |
| Judges this week: Hikari Link, naruto4ever This Weeks Theme: Main protagonists/antagonists of both Naruto and Naruto Shippuden. Once one has been posted it cannot be reposted. IE: I post orochimaru, no one else can post an orochimaru Deadline: Sunday, April 10rd. Card Type: Ninja Only Prize: 1 elemental template from the super rare templates.
I dont like the tally board.....
Current Point Board Aurelio: 30 MJM: 29 Satanspawngenma: 17 Venkelos: 23 Mendokuse: 20 Shino'sDad: 4 UchihaKyoji23: 20 Lovely Ino: 24 Sandboxkid: 15 Susano’o the Storm God: 17 Chidoricurrent2: 2
General Judging Criteria: New Judging system: Layout (5 points): How everything is set up on the card, do things line up, its the text right etc. Grammar (5 points): Pretty basic, is everything worded properly, is spelling an issue.. Art (5 points): Did you credit you artist, is the pic fitting/clear. Playability (5 points): Is the card good, to good, bad? Stuff like that. Creativity (5 points): Is it your own effect? Does it seem fitting?
New Judging out of 25 points.
This is how each category will be broken down: Layout: -.25 point for lack of flavor text -.5 points for inappropriate flavor text -.5 points for incorrect characteristic order -.75 point for misplaced symbols/text/numbers -1 point for incorrect font -1 point for flavor text lacking drop shadow -1 point for incorrectly colored text
Grammar: -.25 points for each misspelled word -.25 points if there is a word missing -.25 points for each punctuation error -.25 points for each capitalization error -.5 points for each incorrect wording -1 point for non-capitalized mechanical characteristics
Art: -.25 points for a bland/boring picture -.25 points if the creator of the art is not properly credited -.5 points if the picture is overused -.5 for lack of drop shadow -.5 if outer glow isn’t used (where applicable) -1 points if the picture if completely irrelevant to the card -1 point if the picture is blurry/pixilated/non-anime/deformed/over sized/etc.
Playability: -.5 point if better cards that fill the same role in the theme exist -.5 points if the card is difficult to use -1 point if the card is very difficult to use -1 point if the card only helps when winning -2 points if the card is too situational -X points if the card is too overpowered -X points if the card is too weak
Creativity: -.5 points if the effect does not help a theme/element or helps the wrong theme i.e. Wind mill card -.5 points if the effect is too strong/not strong enough for its rarity -1 point if the effect does not fit the flavor of the card -1 point if the effect is bland/generic -2 points if the cards effect is blatantly copied without just cause
Last edited by naruto4ever on Tue Apr 05, 2011 5:40 am; edited 3 times in total | |
| | | venkelos Jonin
Number of posts : 451 Age : 43 Location : 10 miles NE of the Middle of Nowhere Registration date : 2008-12-04
| Subject: Re: Mendo's Ongoing Tournament 2011 Mon Mar 28, 2011 2:29 am | |
| Yeah!!! We're back up and running...so a card with the DBZish, Abbreviated Activated effect text, have to think. | |
| | | naruto4ever Anbu
Number of posts : 630 Age : 31 Location : The Mist Village,NY Group : Proctor, Ino-Shika-Cho Registration date : 2008-11-01
| Subject: Re: Mendo's Ongoing Tournament 2011 Mon Mar 28, 2011 2:54 am | |
| - venkelos wrote:
- Yeah!!! We're back up and running...so a card with the DBZish, Abbreviated Activated effect text, have to think.
Thats what I am aiming for! | |
| | | venkelos Jonin
Number of posts : 451 Age : 43 Location : 10 miles NE of the Middle of Nowhere Registration date : 2008-12-04
| Subject: Re: Mendo's Ongoing Tournament 2011 Mon Mar 28, 2011 2:19 pm | |
| I was laughing at first because I wondered if, after all my time not being in the Ultimate Tourney, if I would have some back stock card to use for this one, and then it said use the new format, which I hadn't up till now. I had an idea, but decided to go this route instead. Hope people like it. Okay, so here's a bit of breakdown. This is a remake of my Kekkei Genkai Craze Hinata. I am hoping that this aspect won't bother anyone; I figure it does use the theme requested, and any card can really say anything. They've reinvented several characters in weirder ways than this, lately. While it isn't strictly like an official Hinata, it works just fine, with no bizarre advantages it couldn't otherwise have. It has everything I would want that Hinata to have. After becoming the Hokage's wife, Hinata takes on the responsibility of head medic-nin for the Leaf, turning her Byakugan and Gentle Fist into a revolutionary method of medical jutsus. This version dropped the taijutsu searching it had for a Gentle Fist effect, allowing her to gobble up chakra for chakra. She can also use the second effect to heal allies cheap, if those jutsus are not otherwise benefiting you. Otherwise, she's a Jonin with some impressive stats, and she's grown a lot tougher physically, after some of the harrowing events between the start of the 4th Great War and here. She has everything one might need to use medical jutsus, and could function well in Wind or Earth. She could also work well in Lightning, using her first effect's neutral cost (1 + X), and discarding Byakugan jutsus to do healing. All in all, I'd say she has considerable versatility. Alright, it has begun. Let's see some more cards. | |
| | | satanspawngenma Special Jonin
Number of posts : 132 Age : 32 Location : Just South of Heaven Registration date : 2010-04-22
| Subject: Re: Mendo's Ongoing Tournament 2011 Thu Mar 31, 2011 7:49 pm | |
| do you have to use the new super rare type template, or simply something with the newer effect texts like [Valid | EOJ] give three battle rewards to your opponent: put a susanoo in play from reinforcement deck, and so on. | |
| | | MJM Sannin
Number of posts : 510 Location : The Mist Village Registration date : 2009-03-12
| Subject: Re: Mendo's Ongoing Tournament 2011 Thu Mar 31, 2011 9:31 pm | |
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| | | venkelos Jonin
Number of posts : 451 Age : 43 Location : 10 miles NE of the Middle of Nowhere Registration date : 2008-12-04
| Subject: Re: Mendo's Ongoing Tournament 2011 Thu Mar 31, 2011 11:16 pm | |
| - satanspawngenma wrote:
- do you have to use the new super rare type template, or simply something with the newer effect texts like [Valid | EOJ] give three battle rewards to your opponent: put a susanoo in play from reinforcement deck, and so on.
It is my understanding that it just needs the [Attacker | Mission]: Injure 1 Ninja stuff; I just rather like the Target templates, and try to use them often. At the very least, I made my card just needing the effect bit, and it happened to be Target template. | |
| | | satanspawngenma Special Jonin
Number of posts : 132 Age : 32 Location : Just South of Heaven Registration date : 2010-04-22
| Subject: Re: Mendo's Ongoing Tournament 2011 Fri Apr 01, 2011 8:15 pm | |
| well heres my card, i really just wanted to display zabuza's great power | |
| | | Susano'o the Storm God Jonin
Number of posts : 271 Location : Leaf Village, CA Registration date : 2010-07-15
| Subject: Re: Mendo's Ongoing Tournament 2011 Sat Apr 02, 2011 2:42 am | |
| Basically, this Danzo's effect is based on the 2 defined traits of fire in the upcoming set 21. Mill and Damage. The effect is also in a way based on how he has his subordinates carry out assassinations, due to the fact that you want to mill off Ninjas for his bonus effect to activate. You also get rewarded for having more Anbu in play, which is a pretty helpful bonus with the new Anbu coming out in set 21, along with set 20 Itachi (of course, set 20 Itachi may see competition from the new Itachi due to Susano'o's awesome effect), who are both good fire Ninjas with Anbu. | |
| | | venkelos Jonin
Number of posts : 451 Age : 43 Location : 10 miles NE of the Middle of Nowhere Registration date : 2008-12-04
| Subject: Re: Mendo's Ongoing Tournament 2011 Sat Apr 02, 2011 1:23 pm | |
| - Susano'o the Storm God wrote:
Basically, this Danzo's effect is based on the 2 defined traits of fire in the upcoming set 21. Mill and Damage. The effect is also in a way based on how he has his subordinates carry out assassinations, due to the fact that you want to mill off Ninjas for his bonus effect to activate. You also get rewarded for having more Anbu in play, which is a pretty helpful bonus with the new Anbu coming out in set 21, along with set 20 Itachi (of course, set 20 Itachi may see competition from the new Itachi due to Susano'o's awesome effect), who are both good fire Ninjas with Anbu. One point of confusion; there seems to be no circumstance where his effect DOESN'T go off, other than injury. Are you intending to have him be an automatic deck buster, all the time? Nothing requires 1 or more Anbu, they seem only to intensify the effect. I suppose if he doesn't attack, but he's better than Itachi or Roshi, in this regard. I just wanted to be sure that was your intent. All in all, a very nice card, though; I haven't seen that bit of art, I don't think, and Danzo's available art is, sadly, rather limited. | |
| | | venkelos Jonin
Number of posts : 451 Age : 43 Location : 10 miles NE of the Middle of Nowhere Registration date : 2008-12-04
| Subject: Re: Mendo's Ongoing Tournament 2011 Sun Apr 03, 2011 2:24 pm | |
| 1...2...uh 2...yeah, I was hoping for a better turn out than 3 entries. Ven = One hopes that this is not the trend for card-making, and contest participation we can expect to hang with, for the future. Hopefully, several people just did that "I'll post on the last possible day" maneuver. [PRAYING] | |
| | | Susano'o the Storm God Jonin
Number of posts : 271 Location : Leaf Village, CA Registration date : 2010-07-15
| Subject: Re: Mendo's Ongoing Tournament 2011 Sun Apr 03, 2011 5:41 pm | |
| - venkelos wrote:
- Susano'o the Storm God wrote:
- Spoiler:
Basically, this Danzo's effect is based on the 2 defined traits of fire in the upcoming set 21. Mill and Damage. The effect is also in a way based on how he has his subordinates carry out assassinations, due to the fact that you want to mill off Ninjas for his bonus effect to activate. You also get rewarded for having more Anbu in play, which is a pretty helpful bonus with the new Anbu coming out in set 21, along with set 20 Itachi (of course, set 20 Itachi may see competition from the new Itachi due to Susano'o's awesome effect), who are both good fire Ninjas with Anbu. One point of confusion; there seems to be no circumstance where his effect DOESN'T go off, other than injury. Are you intending to have him be an automatic deck buster, all the time? Nothing requires 1 or more Anbu, they seem only to intensify the effect. I suppose if he doesn't attack, but he's better than Itachi or Roshi, in this regard. I just wanted to be sure that was your intent. All in all, a very nice card, though; I haven't seen that bit of art, I don't think, and Danzo's available art is, sadly, rather limited. No, he doesn't need to attack for the milling effect to go off. However, you DO need to send at least 1 team out to attack for his effect to go off because his effect activates during the exchange of jutsu. And you also have to send Danzo out to attack anyways if you want to a chance at activating his bonus effect. Plus if you have a few Ninjas with Anbu in play, your opponent may not want to block Danzo's Team (except wwith chump blockers of course) in fear that one of their ninjas will get damaged | |
| | | MJM Sannin
Number of posts : 510 Location : The Mist Village Registration date : 2009-03-12
| Subject: Re: Mendo's Ongoing Tournament 2011 Sun Apr 03, 2011 11:24 pm | |
| So we haven't seen any more versions of this card since Bandai made the original in Set 13 so I thought it was time for it. Pretty much he can dish out -2/-2 coins, then you pitch one of your Ninjas to kill everything with -2/-2 coins. The 3rd effect is so he can use the Iron Jutsu in Set 15. | |
| | | Susano'o the Storm God Jonin
Number of posts : 271 Location : Leaf Village, CA Registration date : 2010-07-15
| Subject: Re: Mendo's Ongoing Tournament 2011 Mon Apr 04, 2011 1:45 am | |
| - MJM wrote:
So we haven't seen any more versions of this card since Bandai made the original in Set 13 so I thought it was time for it. Pretty much he can dish out -2/-2 coins, then you pitch one of your Ninjas to kill everything with -2/-2 coins. The 3rd effect is so he can use the Iron Jutsu in Set 15. If I recall correctly, didn't Bandai rule that Sand Iron and Iron are considered the same thing? | |
| | | MJM Sannin
Number of posts : 510 Location : The Mist Village Registration date : 2009-03-12
| Subject: Re: Mendo's Ongoing Tournament 2011 Mon Apr 04, 2011 2:03 am | |
| - Susano'o the Storm God wrote:
- MJM wrote:
So we haven't seen any more versions of this card since Bandai made the original in Set 13 so I thought it was time for it. Pretty much he can dish out -2/-2 coins, then you pitch one of your Ninjas to kill everything with -2/-2 coins. The 3rd effect is so he can use the Iron Jutsu in Set 15. If I recall correctly, didn't Bandai rule that Sand Iron and Iron are considered the same thing? I don't believe so, there was no Errata or clarification about it. | |
| | | UchihaKyoji23 Chunin
Number of posts : 97 Age : 38 Location : Mist Village W-B, PA Registration date : 2010-03-20
| Subject: Re: Mendo's Ongoing Tournament 2011 Mon Apr 04, 2011 2:54 am | |
| All right here is my entry. My thought was to make a ninja to help out a mental power type theme deck. | |
| | | naruto4ever Anbu
Number of posts : 630 Age : 31 Location : The Mist Village,NY Group : Proctor, Ino-Shika-Cho Registration date : 2008-11-01
| Subject: Re: Mendo's Ongoing Tournament 2011 Mon Apr 04, 2011 3:50 am | |
| New judging criteria posted, a big thanks to my co-judge Hikari Link!! Judging by both judges will be up by the end of tomorrow along with a new theme! | |
| | | Shino'sDad Chunin
Number of posts : 94 Age : 38 Location : Connecticut (Mist Village) Registration date : 2008-12-03
| Subject: Re: Mendo's Ongoing Tournament 2011 Mon Apr 04, 2011 5:32 am | |
| - MJM wrote:
- Susano'o the Storm God wrote:
- MJM wrote:
So we haven't seen any more versions of this card since Bandai made the original in Set 13 so I thought it was time for it. Pretty much he can dish out -2/-2 coins, then you pitch one of your Ninjas to kill everything with -2/-2 coins. The 3rd effect is so he can use the Iron Jutsu in Set 15. If I recall correctly, didn't Bandai rule that Sand Iron and Iron are considered the same thing? I don't believe so, there was no Errata or clarification about it. Yeah they did, swag. So that's a useless ability on the Ninja >.< | |
| | | Hikari Link Chunin
Number of posts : 76 Age : 35 Location : So Cal Group : Proctor Registration date : 2011-01-10
| Subject: Re: Mendo's Ongoing Tournament 2011 Mon Apr 04, 2011 8:51 am | |
| Hinata Uzumaki Art 3.5/5 While the art itself isn’t all that bad, it’s clearly fan art. Now I don’t think fan art is a problem if it is done in such a way that it is nearly indistinguishable from the anime/manga, but that’s not really the case here and it becomes even clearer when you see the color scheme.
It is also missing drop shadow.
Layout 1.5/5 The black plate under the name goes above the card art, as shown in cards such as Jiraiya (Sage Mode) or 4th Hokage & Kakashi.
The text for the effect also seems really small. The stats have the same problem, being much smaller than the norm at a very noticeable level.
The ninja kanji is missing on the lower left corner.
Grammar 3.25/5 Valid should be within the brackets, like Itachi has.
The word Chakras has been phased out and replaced by Chakra, as seen with the Kisame reprinted in the Untouchable tins, as well as the 4th & Jiraiya Squad.
The second effect should use the same template as the first, as it is an activated effect.
The word Heal should not be capitalized.
Playability 4/5 I would say that as a whole, this cards effect and stats make it very good and it can use most jutsu in a Medical, Taijutsu, Byakugan, or Kunoichi deck.
The only thing it suffers from is the “jack-of all trades, master of none” syndrome. What I mean by this is that it doesn’t do a great deal for any one theme, with the explicit exception of chakra control, which is Water’s purview these days.
Byakugan focuses on hand control for the most part, which this doesn’t support, though it does provide healing, something which Byakugan and Taijutsu don’t normally have in spades, so it is a nice addition. Also, she adds much-needed support for both themes.
Medical and Kunoichi, on the other hand, don’t exactly get a great boost here. The stats are little above average, which is all well and good, but the healing effect is unlikely to see any use, considering you need to discard a Byakugan jutsu. Perhaps if it had been any jutsu, it would hold up better, but that doesn’t exactly fit the flavor of the card, does it? Even so, it would be a nice addition.
What’s nice is that there isn’t a lot of competition for the Turn 4 slot in most of the decks that it works in, so it fits.
Creativity 3.5/5 This card is definitely borderline Super Rare. It basically has the effect of DBB Neji, which was an SR with a great effect, and it gets the additional heal effect, which can heal itself. Plus it has one of the highest healthy support values in block on any non-reinforcement, non-sacrifice ninja.
The card seems off somehow. Maybe it’s the fact that Byakugan doesn’t really do chakra control anymore and hasn’t for a long time or the fact that Medical would be hard-pressed to use the healing effect. Whatever the case, it doesn’t really fit it’s themes in any sort of meaningful way.
Total 15.75/25
Zabuza Momochi Art 3/5 The coloring in the clothing region all sort of blends together and is not defined enough.
Zabuza himself is stretched in what looks like a very unnatural fashion.
Layout 3.5/5 Jonin rank should be directly after Rogue Ninja.
If this is truly a super rare, you are using the wrong template. Otherwise, you mislabeled the rarity.
Grammar 3/5 You used Rouge Ninja rather than Rogue.
The second effect should use the same template as the first, as it is an activated effect.
I could be completely wrong here, but given that effects that pay generic chakra use the little circle, I imagine a cost of2 water chakra would be shown as it is on a jutsu.
Misspelled Battling, didn’t capitalize Teams, and didn’t capitalize Ninja.
Playability 2.5/5 This card is a Turn 6 for seemingly no reason whatsoever and it severely hurts its playability. Nobody would play it over any other Water Turn 6 that I can think of.
The first effect is too costly when there are literally ninja who just have that effect for free.
The second effect is fine, but nothing to write home about.
Creativity 2/5 This card is definitely weak to be a Super Rare. I could see it as a rare, maybe.
There really dot seem like u a point to this card and it doesn’t particularly help any Water theme that I can think of.
I don’t really get why he has the second effect. I don’t really see Zabuza as the type to start jumping into teams and it just feels like a tacked on effect.
Total 14/25
Danzo Art 4.25/5 The art is super meh, but it looks fine in terms of quality.
Layout 4/5 The effect text looks really small The font should be bigger..
Grammar 4.25/5 Quotation marks aren’t used on flavor text that refers to the person; it is for quotes spoken by the person. Examples are the 1st & Yamato Platoon and 4th Hokage Lightning Speed.
This card should probably have the discard effect be considered the cost, as it seems activated effects have costs.
Playability 3/5 This card is way, way, way too good. Discarding at least 3 cards per turn, and more likely 6 or more in an Anbu deck is just unfair. Then, to add to that, it is pretty much guaranteed to damage a ninja battling against him if you have even about 2 Anbu. That’s really just not fair. If it discarded only one per Anbu or even the number of Anbu +1, I could accept it, but not like this.
Creativity 4.5/5 This card is way too strong to be a rare. Even at super rare, it would be broken, but at least then it might feel somewhat acceptable.
That said, this card, if fixed, would be an asset to mill and a very interesting card. I’d really like it if it weren’t so broken, but then, I’m a sucker for mill.
Total 20/25
The Third Kazekage Art 5/5 There is no denying that is the Third Kazekage.
Layout 4/5 A super rare should use the super rare layout.
Grammar 4/5 It shouldn’t be used for the first effect, rather the effect should say “the selected ninja” or something to that effect. The wording of the cost is definitely shaky too, but this style of effect is new to Naruto, so it’s kind of hard to say whether it is wrong or not.
The last effect is just unnecessary and wrong. Sand = Sand Iron and the two are interchangeable, so that effect would never be put on the card. Even if they were different, it would simply make this a dual combat attribute card.
Playability 3.5/5 This card is pretty nice overall, but it is a bit too powerful. To be able to so easily kill people, just by sacrificing a garbage ninja seems unfair and its effect being able to give out coins for free every turn is just sick. Still, it isn’t valid and it’s not exactly a game-ending effect.
Another thing that overpowers it though, is the stats. It is extremely strong. I realize the original had these stats, but the original could only be brought out with Sasori in play. With that in mind, the stats should be lower or there should be a minor restriction to put him in play or send him to battle or something.
As is, could see this card making its way into a lot of Wind decks, because it is just all around solid and has excellent stats.
Creativity 4.5/5 This card really doesn’t have anything to do with Puppets as a theme. That said, it is an interesting recreation of the original and I think a pretty interesting card. I like it in general.
Total 21/25
Shikamaru Nara & Sakura Haruno Art 4.5/5 I’m not taking a full point off for the art because I can’t tell you what is wrong, but something is definitely off and it unsettles me.
Layout 1/5 The border is a far darker shade of purple than it should be.
The Characteristic text is the wrong color.
The ampersand is completely the wrong font.
EOJ, Wind, Earth, and Other should be bold.
Grammar 4.25/5 Planned and too are spelled wrong in the flavor text.
Following is capitalized unnecessarily.
Playability 4/5 Squads are hardly ever unplayable and the same is true here, but this card has little reason to see play. It works in a pinch, but in general, while you have it, you can’t have two ninja that are likely more useful separately. Might be better if the stats were higher, but it’s just kind of meh like this.
Also, the effects aren’t super useful, so there’s no motivation there either.
At best, this squad would be hit in a pinch situation if Shikamaru and Sakura were injured.
Creativity 2/5 This card doesn’t do a lot for any theme and in mental, having your Shikamaru around is usually important for starting mental power battles, so you don’t really want to squad this. The effect that gives +2 Mental Power to all of your ninja is pretty decent, but it’s not super necessary and mental usually has other stuff for that which isn’t taking your Shikamaru away.
This effect just feels like it was tacked on and seems like the only purpose it serves is to be an effect of the new format. Like the new Kakuzu, this card leaves a lot to be desired and just feels like a few random effects thrown on a cards
Total 15.75/25 | |
| | | venkelos Jonin
Number of posts : 451 Age : 43 Location : 10 miles NE of the Middle of Nowhere Registration date : 2008-12-04
| Subject: Re: Mendo's Ongoing Tournament 2011 Mon Apr 04, 2011 1:24 pm | |
| Ah, and to think, I once considered myself to be good at this sort of thing For future planning, does the Super Rare layout mean the Target theme? I'm thinking that from now on, that's going to be a way to differentiate Super Rares, and if so, then I'll try to refrain from using it on cards for this exercise. Just want to make sure that's what you meant. Thanks much. | |
| | | Hikari Link Chunin
Number of posts : 76 Age : 35 Location : So Cal Group : Proctor Registration date : 2011-01-10
| Subject: Re: Mendo's Ongoing Tournament 2011 Mon Apr 04, 2011 6:40 pm | |
| - venkelos wrote:
- Ah, and to think, I once considered myself to be good at this sort of thing For future planning, does the Super Rare layout mean the Target theme? I'm thinking that from now on, that's going to be a way to differentiate Super Rares, and if so, then I'll try to refrain from using it on cards for this exercise. Just want to make sure that's what you meant. Thanks much.
Yes, that is what I meant. The format is occasionally used for reprints and promos, but is most notably used on all SR ninja cads. You don't need to refrain from using the layout, just get more practice with it. Aesthetically speaking, I much prefer it over the normal layout and I think many do too. The card itself was interesting, but as I said, the main problem was lack of focus. It's interesting to see a card that is versatile and can be used in many themes, but just consider the cards that are out next time a little more, so that your card can interact well with the themes it represents. | |
| | | satanspawngenma Special Jonin
Number of posts : 132 Age : 32 Location : Just South of Heaven Registration date : 2010-04-22
| Subject: Re: Mendo's Ongoing Tournament 2011 Mon Apr 04, 2011 6:55 pm | |
| - Hikari Link wrote:
- venkelos wrote:
- Ah, and to think, I once considered myself to be good at this sort of thing For future planning, does the Super Rare layout mean the Target theme? I'm thinking that from now on, that's going to be a way to differentiate Super Rares, and if so, then I'll try to refrain from using it on cards for this exercise. Just want to make sure that's what you meant. Thanks much.
Yes, that is what I meant. The format is occasionally used for reprints and promos, but is most notably used on all SR ninja cads. You don't need to refrain from using the layout, just get more practice with it. Aesthetically speaking, I much prefer it over the normal layout and I think many do too. The card itself was interesting, but as I said, the main problem was lack of focus. It's interesting to see a card that is versatile and can be used in many themes, but just consider the cards that are out next time a little more, so that your card can interact well with the themes it represents. i dont have any of the new super rare templates, so does that mean that all super rares must be on that template, and if so then i just have to weaken all cards made from now on to be rare or lower. P.S. on zabuza i just forgot to lower the rarity. | |
| | | venkelos Jonin
Number of posts : 451 Age : 43 Location : 10 miles NE of the Middle of Nowhere Registration date : 2008-12-04
| Subject: Re: Mendo's Ongoing Tournament 2011 Mon Apr 04, 2011 7:11 pm | |
| - Hikari Link wrote:
- venkelos wrote:
- Ah, and to think, I once considered myself to be good at this sort of thing For future planning, does the Super Rare layout mean the Target theme? I'm thinking that from now on, that's going to be a way to differentiate Super Rares, and if so, then I'll try to refrain from using it on cards for this exercise. Just want to make sure that's what you meant. Thanks much.
Yes, that is what I meant. The format is occasionally used for reprints and promos, but is most notably used on all SR ninja cads. You don't need to refrain from using the layout, just get more practice with it. Aesthetically speaking, I much prefer it over the normal layout and I think many do too. The card itself was interesting, but as I said, the main problem was lack of focus. It's interesting to see a card that is versatile and can be used in many themes, but just consider the cards that are out next time a little more, so that your card can interact well with the themes it represents. Point. I again fail to consider that, while I don't, most people play Block. In Unlimited, she's full of options, but as with me being happy with all the jutsus Madara can use, just to be reminded that most that I like are out, many things I'd have this Hinata use are, also, out of rotation, at moment. I'll do my best to remember what's not "in game". | |
| | | Hikari Link Chunin
Number of posts : 76 Age : 35 Location : So Cal Group : Proctor Registration date : 2011-01-10
| Subject: Re: Mendo's Ongoing Tournament 2011 Mon Apr 04, 2011 8:02 pm | |
| - satanspawngenma wrote:
- Hikari Link wrote:
- venkelos wrote:
- Ah, and to think, I once considered myself to be good at this sort of thing For future planning, does the Super Rare layout mean the Target theme? I'm thinking that from now on, that's going to be a way to differentiate Super Rares, and if so, then I'll try to refrain from using it on cards for this exercise. Just want to make sure that's what you meant. Thanks much.
Yes, that is what I meant. The format is occasionally used for reprints and promos, but is most notably used on all SR ninja cads. You don't need to refrain from using the layout, just get more practice with it. Aesthetically speaking, I much prefer it over the normal layout and I think many do too. The card itself was interesting, but as I said, the main problem was lack of focus. It's interesting to see a card that is versatile and can be used in many themes, but just consider the cards that are out next time a little more, so that your card can interact well with the themes it represents. i dont have any of the new super rare templates, so does that mean that all super rares must be on that template, and if so then i just have to weaken all cards made from now on to be rare or lower. P.S. on zabuza i just forgot to lower the rarity. Yes, I believe all super rare ninja cards should be made using this template, but I think if you just ask around people should be able to direct you towards the template. A lot of people seem to have it and I'm no expert, but I doubt that each person made their own. - venkelos wrote:
- Hikari Link wrote:
- venkelos wrote:
- Ah, and to think, I once considered myself to be good at this sort of thing For future planning, does the Super Rare layout mean the Target theme? I'm thinking that from now on, that's going to be a way to differentiate Super Rares, and if so, then I'll try to refrain from using it on cards for this exercise. Just want to make sure that's what you meant. Thanks much.
Yes, that is what I meant. The format is occasionally used for reprints and promos, but is most notably used on all SR ninja cads. You don't need to refrain from using the layout, just get more practice with it. Aesthetically speaking, I much prefer it over the normal layout and I think many do too. The card itself was interesting, but as I said, the main problem was lack of focus. It's interesting to see a card that is versatile and can be used in many themes, but just consider the cards that are out next time a little more, so that your card can interact well with the themes it represents. Point. I again fail to consider that, while I don't, most people play Block. In Unlimited, she's full of options, but as with me being happy with all the jutsus Madara can use, just to be reminded that most that I like are out, many things I'd have this Hinata use are, also, out of rotation, at moment. I'll do my best to remember what's not "in game". I can understnd a little better where you were coming from then. I am sort of uncertain about things now. On one hand, it might be interesting to see cards made for unlimited format, but on the other hand, it's a very large format, so it requires a great deal more research to comprehend how the card interacts with other cards of the theme and also, it's not exactly a widely played format. I suppose I could see how unlimited would be alright sometimes. Ultimately, it's up to naruto4ever, but I think that maybe in the future, non-block themes could be okay. Maybe that'll just be like the order of the week at some point or something, like how this week was cards with the new style of effect. | |
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