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 Sannin #2 Tourney

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mendokuse
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PostSubject: Sannin #2 Tourney   Tue Apr 19, 2011 4:52 am

It's time to choose the next Sannin. As the first Sannin I've been given the privilege to decide the next Sannin. So I'm holding a tourney to decide who it should be. Deadline is May 1st, I will be the sole judge and I wont be typing out any grading just making the decision in my head.

Requirements: Deadline May1st

Choose a Character, base all cards off that 1 character.

Card 1: Mission card

Design a mission card that creates an alternate win condition for the game. (EX. Successors)
This cards effect text doesn't have to include the selected character, the concept just has to be based around that character in some way, including the picture used.

Card 2: Jutsu card

Your characters signature Jutsu

Card 3: Ninja

No awakening or platoons or weird fancy things. (Special fancy SR template is allowed.)


Remember to impress me be creative. And keep it looking awesome and neat.
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MJM
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PostSubject: Re: Sannin #2 Tourney   Tue Apr 19, 2011 12:24 pm

Dibs on Killer Bee.
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venkelos
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PostSubject: Re: Sannin #2 Tourney   Tue Apr 19, 2011 6:36 pm

I'll take up the cause of Madara/Tobi, I think... Hopefully, no one will beat me to him.
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satanspawngenma
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PostSubject: Re: Sannin #2 Tourney   Tue Apr 19, 2011 8:31 pm

alright so im pretty aware i wont win, im way out matched, but whatever i was bored, originally i was gonna do madara, and had already completed the ninja and jutsu, but after seeing venks post, i decided i would switch, so i did kisame instead.


so here is kisame, it was him before he became a member of the seven swordsmen, his effect is supposed to reflect that he killed his kirigakure comrades of the intel division, and ultimately his master and wielder of samaheda. the art for this kisame is from deviant art by user NerDr0us


so here is the jutsu, water prison shark dance, this was kisames most powerful jutsu, and defiantly his own jutsu, i wanted to show the destructive power he had when he used this technique. the art for this jutsu was created by me


and finally here is the misson, it is supposed to reflect kisame's pride as a kiri ninja before he went rouge, though it doesnt immediately change the winning strategy, it has the ability to. the art for the kisame and the zabuza in this picture are from deviant art by user NerDr0us, and the suigetsu and Kushimaru are from photobucet by user MADARA-UCHIHA41

thank you venk for pointing out my flaw, i wanted to make it difficult to achieve, not impossible, and the madara thing is no problem, it only took me about 20 mins over all to make all of it so its not an issue.
Very Happy


Last edited by satanspawngenma on Wed Apr 20, 2011 6:06 pm; edited 1 time in total
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Susano'o the Storm God
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PostSubject: Re: Sannin #2 Tourney   Tue Apr 19, 2011 11:37 pm

First off the Mission



So as you can see, you basically just give your Itachi to your opponent, and once this card dies, is your opponent still has Itachi, then you win. Of course this card has the effect which makes it invincible to everything so you can't just blow it up with your own effects (like that cat that is coming out in set 21) or so you can't abuse Choji infuriation. Now before anyone calls broke, if this card was actually released, everyone could just run the Itachi/Pain squad :/
So obviously it's best comboed with stuff like Miroku...



Umm... this jutsu is basically designed to allow you to not only play Susanoo (which helps you stall out double agent), but you can also use it to injure your Itachi to make your opponent get the least amount of use, but doing that would cause you to play Double Agent a turn later....



This card itself doesn't rlly help you too much with double agent, but it's mostly designed to support the -1/-1 coin deck alongside Madara. Obviously his stats are weakened because of mastery, and he has mental 3 since the new Itachi in set 21 has it (finally!). Obviously, this Itachi helps make Last Words and Madara rlly powerful.


Last edited by Susano'o the Storm God on Sat Apr 30, 2011 11:04 pm; edited 6 times in total
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Ninja Pebble
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PostSubject: Re: Sannin #2 Tourney   Wed Apr 20, 2011 8:01 am

Good luck all of you and hope more join in!

_________________

• Chief organizer for Sand Demon Gaara's tournaments.
• 2nd card maker on Bandai Naruto forums
Path of the Ninja Pebble
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venkelos
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PostSubject: Re: Sannin #2 Tourney   Wed Apr 20, 2011 11:06 am

satanspawngenma wrote:


and finally here is the misson, it is supposed to reflect kisame's pride as a kiri ninja before he went rouge, though it doesnt immediately change the winning strategy, it has the ability to. the art for the kisame and the zabuza in this picture are from deviant art by user NerDr0us, and the suigetsu and Kushimaru are from photobucet by user MADARA-UCHIHA41


Nice card set, and sorry if I tentatively filched your first choice. Are there 11 different Mist ninjas, though? I only counted about 7-8.

Susano'o the Storm God wrote:
First off the Mission



I'll do the jutsu and Ninja later this week.

I like the card, but is that an alternate winning condition, or just a very quick one?


Coming up with a new winning condition is tricky, but can it be something that MAY be doable, someday, even if it can't be doable today? Like SSG's above; I don't think that there are 11 Mist Ninjas, but give it a set or three, and they can easily introduce the 5th Mizukage, the other SLS of the Mist Kabuto raised from the dead, and such, after which, they could have 11+. Could the mission involve characters who don't exist yet, like the other three Kages, or some of the other Tailed Beasts? Does it have to be a totally different win condition, or can it just be a speed win?

Also, what do you mean by no special stuff? Madara is fine, but Madara (Rinnegan Mode) isn't, or Naruto is good, but Naruto (Tailed Beast Form) is out? Just wanting to get clarifications, Mendo, if you could.
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UchihaKyoji23
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PostSubject: Re: Sannin #2 Tourney   Wed Apr 20, 2011 3:51 pm

I'll try to make a Tsunade.
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Susano'o the Storm God
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PostSubject: Re: Sannin #2 Tourney   Fri Apr 22, 2011 3:15 am

venkelos wrote:

Susano'o the Storm God wrote:
First off the Mission



I'll do the jutsu and Ninja later this week.

I like the card, but is that an alternate winning condition, or just a very quick one?

No, it's designed to help you finish the game. This card, the Susanoo jutsu, and the upcoming Itachi are designed to be a 3-card combo turn 6 combo that/'s nearly an auto-win. Since it comes on turn 6 minimum (unless of course you fit it into a void deck) and it requires at least 3 specific cards, and a 4th card to get rid of Itachi (like Sasuke to squad) it's shouldn't be too bad.
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mendokuse
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PostSubject: Re: Sannin #2 Tourney   Mon Apr 25, 2011 6:50 am

Keep in mind I did say alternate win condition, not a card that will most likely give you a large advantage. Points will be lost if it is not an alternate win condition.
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Susano'o the Storm God
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PostSubject: Re: Sannin #2 Tourney   Tue Apr 26, 2011 1:44 am

mendokuse wrote:
Keep in mind I did say alternate win condition, not a card that will most likely give you a large advantage. Points will be lost if it is not an alternate win condition.

Ok, I'll edit it. My Ninja should also be finished by this weekend.
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venkelos
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PostSubject: Re: Sannin #2 Tourney   Thu Apr 28, 2011 8:45 pm

All right, here's my stuff. I'm willing to say that I don't even totally like it, and am not sure how far it'll get; I had a number of ideas, even good-ish ones, but that Mission with an alt win condition was really tough, and I had considerable trouble making an effect that didn't depend on your opponent playing one kind of deck, you just getting some magic number of a type out, or referencing a character who just didn't deserve an instant win condition. So, in the end, I chose the Nine Tails theme; his true liberation would be a game-ender, and Naruto's death would end the story. Here's the stuff.

Ninja


Here's the critter, himself. He's big, powerful, and likely to be staying around for awhile, once he hits field. His malignance will kill without hope of salvation, and his chakra is powerful, healing him from virtually any wound. He has numerous attributes, but I just wanted to cover them all. Finding the right bits with numbers proved a fail, so I had to make the best cheese stats I could, with what I could find.

Extra


This is here because it's probably only fair to have the how the rein gets deployed jutsu. Part of his balance is that the jutsu can be tricky. On base, it's SPENDY, possibly in great excess of his value, but that's too bad. The price can decrease though, with affinity with defeated Narutos; their downfall weakens his will to hold the Nine-Tails in, decreasing the cost of the jutsu. Also, the mission that follows works on a similar "many fallen Narutos" theme, so I thought it made sense.

Sig. Jutsu


I didn't use him in the pic, but this would be the Nine-Tails, and in fact all Tailed Beasts' ultimate attack. It's spendy, but Lightning cranks out chakra, and he's got Mastery, so it should be. Basically, it nukes a target, and while doing so, eliminates the ability of the enemy to knock him out by removing him from play, before his jutsu applies (The Nine Tails can't be removed, but I originally made it for Killer Bee). You CAN negate the jutsu, but you can't negate the effect that keeps the user from being bounced, at least, that's my intent.

Mission


Alright, this Mission is why I had to go this way; as said, a viable, fair, alternate win condition proved very hard for me. Basically, if many of your narutos have been defeated, the Nine Tails gets loose, and destroys the whole village, thus your enemy loses. Still, if you aren't using the ninja that's fed from this plan, getting an Outstanding Victory might prove hard, and the mission isn't permanent, so timing can be everything.

Alright, that's my set. With the right stuff, you can have a damn near invulnerable uber beast, with a jutsu that can utterly decimate even important enemies, and with the right timing, you just flat-out win the game. Let's see what other folks have, and good luck to you all.
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satanspawngenma
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PostSubject: Re: Sannin #2 Tourney   Fri Apr 29, 2011 1:08 am

venkelos wrote:


Mission


Alright, this Mission is why I had to go this way; as said, a viable, fair, alternate win condition proved very hard for me. Basically, if many of your narutos have been defeated, the Nine Tails gets loose, and destroys the whole village, thus your enemy loses. Still, if you aren't using the ninja that's fed from this plan, getting an Outstanding Victory might prove hard, and the mission isn't permanent, so timing can be everything.

wouldn't this be very difficult as your only allowed 3 copies of the same ninja in a deck.
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Susano'o the Storm God
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PostSubject: Re: Sannin #2 Tourney   Fri Apr 29, 2011 2:30 am

satanspawngenma wrote:
venkelos wrote:


Mission


Alright, this Mission is why I had to go this way; as said, a viable, fair, alternate win condition proved very hard for me. Basically, if many of your narutos have been defeated, the Nine Tails gets loose, and destroys the whole village, thus your enemy loses. Still, if you aren't using the ninja that's fed from this plan, getting an Outstanding Victory might prove hard, and the mission isn't permanent, so timing can be everything.

wouldn't this be very difficult as your only allowed 3 copies of the same ninja in a deck.

Naruto Childhood, Naruto Student, Naruto Suit, Naruto Taijutsu, Naruto Tailed beast Mode

In other words, Venk's mission would go hand-in-hand in an Efficient Training deck.
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venkelos
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PostSubject: Re: Sannin #2 Tourney   Fri Apr 29, 2011 12:41 pm

Susano'o the Storm God wrote:
Naruto Childhood, Naruto Student, Naruto Suit, Naruto Taijutsu, Naruto Tailed beast Mode

In other words, Venk's mission would go hand-in-hand in an Efficient Training deck.

Yeah, it COULD be slightly difficult, but with a win condition, it maybe should be, and there can be lots of available Narutos, as said. Efficient Training can be a vast boon, but even just Growthing, and putting a lot of Narutos in chakra, to be fuel, which will then go to the Discard pile, could work out.
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Susano'o the Storm God
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PostSubject: Re: Sannin #2 Tourney   Sat Apr 30, 2011 5:16 am

My complete set of 3 is posted. Also, I made a few edits to Double Agent.
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venkelos
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PostSubject: Re: Sannin #2 Tourney   Sat Apr 30, 2011 1:07 pm

On some level, this is really amusing to me; I make the Nine Tails, and another is Itachi, the Akatsuki assigned to capture it, and the third was the Fish, Itachi's partner in the organization, who would've assisted.
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venkelos
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PostSubject: Re: Sannin #2 Tourney   Sat Apr 30, 2011 1:15 pm

Susano'o the Storm God wrote:



This card itself doesn't rlly help you too much with double agent, but it's mostly designed to support the -1/-1 coin deck alongside Madara. Obviously his stats are weakened because of mastery, and he has mental 3 since the new Itachi in set 21 has it (finally!). Obviously, this Itachi helps make Last Words and Madara rlly powerful.

By this point, I might just look like a douche out to complain about your stuff, which I don't want to appear, but is his Name as is, and not a real Itachi, or just an oops. Otherwise, I am wondering if moving to another village counts as put in play, because, if this is an Itachi, moving him could be spendy for you. Overall, I like the ninja idea, but, as I said, I am wondering if he is Itachi, or not?
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Susano'o the Storm God
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PostSubject: Re: Sannin #2 Tourney   Sat Apr 30, 2011 6:19 pm

venkelos wrote:
Susano'o the Storm God wrote:



This card itself doesn't rlly help you too much with double agent, but it's mostly designed to support the -1/-1 coin deck alongside Madara. Obviously his stats are weakened because of mastery, and he has mental 3 since the new Itachi in set 21 has it (finally!). Obviously, this Itachi helps make Last Words and Madara rlly powerful.

By this point, I might just look like a douche out to complain about your stuff, which I don't want to appear, but is his Name as is, and not a real Itachi, or just an oops. Otherwise, I am wondering if moving to another village counts as put in play, because, if this is an Itachi, moving him could be spendy for you. Overall, I like the ninja idea, but, as I said, I am wondering if he is Itachi, or not?

****, I completely forgot about the name! XD
I'm gonna go fix that ASAP.
And no, moving one of your ninjas to your opponent's village doesn't count as a put in play. Your just moving them.
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PostSubject: Re: Sannin #2 Tourney   Sat Apr 30, 2011 11:05 pm

I fixed my Itachi card
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mendokuse
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PostSubject: Re: Sannin #2 Tourney   Sun May 01, 2011 7:35 pm

I'm rather sad that this few ppl want to be the next sannin, todays the deadline afterall.
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venkelos
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PostSubject: Re: Sannin #2 Tourney   Sun May 01, 2011 8:09 pm

Well, one thing might be that people on these boards are often known for waiting till the last minute, and also being a few days late, because the judging is also often last minute. Otherwise, that Win Condition requirement might've proven hard for them, I really don't know.
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MJM
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PostSubject: Re: Sannin #2 Tourney   Mon May 02, 2011 2:06 am

My cards are going to be a little late. Hope that it's okay.
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mendokuse
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PostSubject: Re: Sannin #2 Tourney   Mon May 02, 2011 7:07 am

I guess I could bump the deadline up a week. I want to see at least 5 entries, currently i got only 3 i think i counted earlier.
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PostSubject: Re: Sannin #2 Tourney   Mon May 02, 2011 2:30 pm

mendokuse wrote:
I guess I could bump the deadline up a week. I want to see at least 5 entries, currently i got only 3 i think i counted earlier.
I think that's a good idea. Because of easter, spring break, the SJC and exams it just wasn't a good time for some people. I'm planning to post mine later today, but having more time to tweak the cards doesn't hurt. You'll see a lot more entries with the deadline being pushed.
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