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 Ultimate Card Maker Tournament 2010

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hahonryuu
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Registration date : 2009-04-12

PostSubject: Re: Ultimate Card Maker Tournament 2010   Sat Jan 29, 2011 11:04 am

I am never posting an estimated time for my reviews ever again >_>

Wind Slicer

Art: Great, but it lacked “oomph”. Perhaps next time try to find a picture that’s actually of something being cut by wind. Or something more aesthetically pleasing than wind blowing through trees. 4.5/5

Layout: Bravo. 5/5

Text: All good here 5/5

Spelling: the “combat attribute” is unneeded. Weapon and weapon combat attribute are considered the same now. 4.5/5

Effect: A little weird that the +X can actually change values even after it resolves, but I kinda like that. It’s interesting. Probably should be changed to “During this turn, the user gets +1/+1 every time a jutsu is negated”. However beyond that the effect is kinda…meh. It had an interesting twist, but it seems situational, and a situational 3 cost jutsu seems like a waste. Though on the other hand it being cheaper seems like a bit much for a mass negation. 3.5/5

Overall: 22.5/25

Substitution


Art: Prettiest log I ever laid my eyes on. 5/5

Layout: Outstanding. 5/5

Text: Nice, but lacks flavor . 4.5

Spelling: Issues with the wording. generically referring to cards is talking about your opponents hand...meaning that technically with the way it's worded it would stop little to nothing. It should be "unaffected by your opponents effects" 4.5/5

Effect: That effect needs to be changed immediately. It only stops the opponent from adding to the chain, meaning that you can play this jutsu then fire off as many other jutsu as you want in total safety. And on top of that, OC effects are just boring to see on cards. 3/5

Overall: 22/25

Unleashing the curse

Art: Like it. 5/5

Layout: Starting to tick me off, start making layout mistakes dang it! :p. 5/5

Text: Nothing that I saw. 5/5

Spelling: Worded the expert incorrectly . Should be “the four sound…” not “the sound four…”. 4/5

Effect: I like it a lot. I think I like that (3) the best since, for a nominal fee, anyone can pull out their super version of ninja X. Especially nice when the only way to get out a certain reinforcement ninja is by playing a particular card. This would allow you to play any version of the ninja you wanted and still let you use the reinforcement ninja you want. Honestly the only thing I dislike about it is its water and I’m a fire player, but I’ll forgive you this once. ^_~. However those were the positives. It doesn’t have a lot going on for it right now. It’s the kind of card that could end up a staple in the future depending on what comes out, but it doesn’t change that it’s just not not “there” yet.
But I have to say it is a very cool card and I would very much like Bandai to make this card, or one very similar. When originally looking at this card I was actually tempted to give it a higher score. But typing out my thoughts caused me to realize that I was too focused on what it could do, and not what it actually does now. 4/5

Overall: 23/25

Water jet

Art: Bijuu using a jutsu is almost auto win. 5/5

Layout: Good job. 5/5

Text: Font seems a tad too small. 4.5/5

Spelling: *german accent* ISEE NUSINK! Wrong that is. 5/5

Effect: Eh. 3 chakra to injure 1 ninja. Seems pretty meh and not worth it. Sure when 3 tails uses it it becomes worth it since you basically start doing a mass DFC. But I just can’t shake that normal effect, especially combined with the requirements. You can’t even use it till turn 6, it can’t kill, it wont win a chain, and its expensive for what it does. It’s one saving grace is that it is a snipe. And like with wind slicer, making it cheaper would be overkill when you actually DO use it with 3 tails since 2 for an injure + screwed team and 3 for 2 injures + 2 screwed teams is kinda much. On the other hand It is pretty late game. But that also makes the normal effect even more of a let down since you already need an Oro or kage or something to use it in the first place. Out of the 4 it is probably my least favorite. Or at least that’s what I would have said when I first read it. Then a couple things came to my attention

- I realized that the more you paid, the more economical it was. 3 for 1 injure off of a turn 6+ is meh…but 4 for 2 is the same as 2 for 1. 5 for 3 is 2 for 1 + a single 1 for 1. Congratulations, me doing math saved you ^_^
- Then there is EotS Sasuke which turns this card into a field wipe
- 3 tails eats chakra making it harder for them to respond making it safer to put a fair amount of eggs into this one basket

And of course on top of that there is the expert effect. You should thank Hikari Link btw. We debated about this card for a while and a combination of him pointing that sasuke out + me doing math really caused me to have a 180 on my opinion. 4.5/5

Overall: 24/25
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Ninja Pebble
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PostSubject: Re: Ultimate Card Maker Tournament 2010   Sun Jan 30, 2011 2:13 am

Oh well. I really had no idea what to make a wind jutsu with. GG

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Chunin
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PostSubject: Re: Ultimate Card Maker Tournament 2010   Sun Jan 30, 2011 5:12 am

Ninja Pebble wrote:
Oh well. I really had no idea what to make a wind jutsu with. GG
Hey now, don't put yourself down, it was really quite good, there were just some major flaws that couldn't be overlooked. Had it only affected jutsu and possibly ninja effects or missions and made it so neither player could use an efffect, it definitely would've scored higher. There's no shame in creating an overpowered card that is interesting.
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naruto4ever
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PostSubject: Re: Ultimate Card Maker Tournament 2010   Sun Jan 30, 2011 5:34 am

Phew, glad im out. Now I can stick with just vectorizing. I do however know that both judges missed some texting/grammatical errors on my opponent's card.
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PostSubject: Re: Ultimate Card Maker Tournament 2010   Sun Jan 30, 2011 5:37 am

naruto4ever wrote:
Phew, glad im out. Now I can stick with just vectorizing. I do however know that both judges missed some texting/grammatical errors on my opponent's card.
Care to point those out?
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naruto4ever
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PostSubject: Re: Ultimate Card Maker Tournament 2010   Sun Jan 30, 2011 5:40 am

Sure, injured Ninja the word injured should not be capitalized. his use of battle, Battle should be capitalized there were more but im rather busy so dont want to go nitpicking.
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PostSubject: Re: Ultimate Card Maker Tournament 2010   Sun Jan 30, 2011 6:09 am

naruto4ever wrote:
Sure, injured Ninja the word injured should not be capitalized. his use of battle, Battle should be capitalized there were more but im rather busy so dont want to go nitpicking.
You are correct, there was also the wording "for the next two turns" that is non-standard. All of which would knock off about a point. Still, you are correct and I will make sure to be more careful in catching these things in the future.
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naruto4ever
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PostSubject: Re: Ultimate Card Maker Tournament 2010   Sun Jan 30, 2011 6:14 am

Hikari Link that is all I ask.
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MJM
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PostSubject: Re: Ultimate Card Maker Tournament 2010   Sun Jan 30, 2011 9:51 pm

So I spoke with Thayli the other day, he said he'd try to get it up by the end of the weekend.

Tsu I could not get any contact with... >.<

If neither of them post their judgings I'm afraid I'm going to have to fire them from the positio

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mendokuse
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PostSubject: Re: Ultimate Card Maker Tournament 2010   Tue Feb 01, 2011 5:49 am

Well..... I like the new look of the website............
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MJM
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PostSubject: Re: Ultimate Card Maker Tournament 2010   Tue Feb 01, 2011 8:59 pm

MJM: 22 + 22.5 = 44.5/50

Ninja Pebble: 21.5 + 22 = 43.5/50

The winner is MJM!

naruto4ever: 21.5 + 23 = 44.5/50

UchihaKyoji23: 23.5 + 24 = 47.5/50

The winner is UchihaKyoji23!

Sorry Ninja Pebble and naruto4ever, better luck next year! The outcome was very close though so good try!

The next round starts now!

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Ninja Pebble
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PostSubject: Re: Ultimate Card Maker Tournament 2010   Thu Feb 03, 2011 10:36 pm

I lost at the right time. With school back up I'm okay with this.

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mendokuse
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PostSubject: Re: Ultimate Card Maker Tournament 2010   Sun Feb 06, 2011 9:01 am

Entry, well lets see if i can make it any further. Considering I haven't played the game for a long time now and don't really card make anymore I'm lucky to have made it this far.
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Lovely Ino
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PostSubject: Re: Ultimate Card Maker Tournament 2010   Mon Feb 07, 2011 12:46 am

Um... here we go then... please enjoy.

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naruto4ever
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PostSubject: Re: Ultimate Card Maker Tournament 2010   Mon Feb 07, 2011 1:08 am

Lovely Ino wrote:
Um... here we go then... please enjoy.


Wow, I love this card. If I ran fire not a doubt in my mind I would be running 3 of these. Truly helps the FILO rule.
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Lovely Ino
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PostSubject: Re: Ultimate Card Maker Tournament 2010   Mon Feb 07, 2011 1:11 am

naruto4ever wrote:
Wow, I love this card. If I ran fire not a doubt in my mind I would be running 3 of these. Truly helps the FILO rule.

Thank you, but what's FILO?
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naruto4ever
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PostSubject: Re: Ultimate Card Maker Tournament 2010   Mon Feb 07, 2011 1:20 am

Lovely Ino wrote:
naruto4ever wrote:
Wow, I love this card. If I ran fire not a doubt in my mind I would be running 3 of these. Truly helps the FILO rule.

Thank you, but what's FILO?

First in last out rule.
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Hikari Link
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PostSubject: Re: Ultimate Card Maker Tournament 2010   Mon Feb 07, 2011 7:56 am

So if my understanding is correct, Lovely Ino and mendokuse win by virtue of the fact that their opponent's didn't post cards. Do I even need to judge this round then or am I good here?
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mendokuse
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PostSubject: Re: Ultimate Card Maker Tournament 2010   Mon Feb 07, 2011 8:30 am

Well that's no fun... I worked so hard on the card too.
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Chunin
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PostSubject: Re: Ultimate Card Maker Tournament 2010   Mon Feb 07, 2011 10:46 pm

mendokuse wrote:
Well that's no fun... I worked so hard on the card too.
Maybe it will be extended for some reason.
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MJM
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PostSubject: Re: Ultimate Card Maker Tournament 2010   Mon Feb 07, 2011 11:02 pm

I told both of the other two and they did were both aware. They did not post their cards... Since they both were aware I'm not letting them get an extension. The rest of the week is a free week for both card makers and judges.
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PostSubject: Re: Ultimate Card Maker Tournament 2010   Tue Feb 08, 2011 5:43 am

MJM wrote:
I told both of the other two and they did were both aware. They did not post their cards... Since they both were aware I'm not letting them get an extension. The rest of the week is a free week for both card makers and judges.
While this ia indeed the only fair thing to do, it still seems a bit lame fr those who submitted their cards. I will tae the liberty of scoring the cards anyway for their benefit and I should have those ratings up about Wednesday.
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hahonryuu
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PostSubject: Re: Ultimate Card Maker Tournament 2010   Tue Feb 08, 2011 5:02 pm

Well I wonder who wins this round Rolling Eyes Tongue
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MJM
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PostSubject: Re: Ultimate Card Maker Tournament 2010   Tue Feb 08, 2011 10:26 pm

Hikari Link wrote:
MJM wrote:
I told both of the other two and they did were both aware. They did not post their cards... Since they both were aware I'm not letting them get an extension. The rest of the week is a free week for both card makers and judges.
While this ia indeed the only fair thing to do, it still seems a bit lame fr those who submitted their cards. I will tae the liberty of scoring the cards anyway for their benefit and I should have those ratings up about Wednesday.

Sounds good.
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PostSubject: Re: Ultimate Card Maker Tournament 2010   Mon Feb 14, 2011 8:38 am

Here you guys go. Terribly sorry that I couldn't get around to this until today, but I've been pretty occupied and unable to really sit down and pound this out and I really wanted to do a full review of them.

Desperate Actions
Artwork: 5/5
This is amazing artwork and really great quality. I’d also like to mention that this is one of my favorite scenes in the series.

Layout: 5 /5
There is nothing off that I can see. It looks perfect to me.

Text: 5 /5
Everything seems to check out here too.

Spelling: 4/5
Ninja’s, Jutsu cards, if possible.
The first problem here is just a mistake, plain and simple. Ninja’s as opposed to Ninjas is just an obvious error.

The other problems though, are not your fault, per se, but a bit more research would have helped. You used Jutsu cards, instead of the more commonly used term, Jutsus. This is because now when it says x card, it generally refers to in the hand, deck, or discard pile as opposed to in play. Of course, Bandai still occasionally does use Jutsu cards, but that is due to their faults.

The last thing is also probably due to confusion created by Bandai. You have if possible without a comma before it, however, there should be a comma there, as seen on many cards, however, there are a few that have had this neglected. Again, a fault more of Bandai’s than your own, but even so.

Effect: 4 /5
I really enjoy the entire concept of this card, but there are two things I find that hurt it. The first problem is that it likely only helps you for a single chain. Once the ninja you pick is gone, they can just go back to targeting what they want. Of course, it’s not a big deal, since even one jutsu can help and this can protect you for a whole chain.

The other problem I’ve got is how long it lasts. The mission is either wasted quickly or get’s one use even quicker. Honestly, as a super rare, I don’t think there would be a problem making t permanent if it is going away after one use.

Overall: 23/25

Elite Feint
Artwork: 5/5
The visuals here are just stunning. I don’t even know what else I can say, it just looks so good.

Layout: 5/5
There is nothing off that I can see. It looks perfect to me.

Text: 5/5
Everything seems to check out here too.

Spelling: 4.5/5
There is only one actual problem here. Where this card says remove 1 coin, both missions with similar effects say remove a coin.

In addition, there are two things here that could be problems. The first is the wording, which varies slightly from the closest approximation of this effect that exists, which I assume inspired this card. However, considering the effect is on a mission and therefore interacts with the jutsu differently than Itachi, I don’t personally think it is a problem.

The second thing is also super minor and that is the reference to the chain. Currently, I only know of 4 cards that refer to the chain, two of which capitalize it, two of which don’t. To make things even more inconsistent, three of those cards are in set 20. However, the two that do capitalize it are both from set 20. Overall, I’m going to say that there is absolutely no problem there, but it is a shame that Bandai can’t be consistent.

I could also see an argument for not capitalizing Water Style in the flavor text, but that's only if you were really reaching, since it's more of a description than anything.

Effect: 5/5
There is literally nothing wrong with this effect in my book. Some might argue that it isn’t original, since basically the same effect is on an Itachi and Delicate Operation, but I look at it as an interesting fusion of effects that already exist. My favorite part of this card may not even be intentional, but it is the part that negates and discards the original jutsu. The reason I like this is two-fold. The first is that it balances the card, making sure you can’t just double up on a damage jutsu. The second is that it stops an opponent’s reactive jutsu, since the target goes away. I suspect that at least one of these was intentional, but if both were, then you are truly are an incredible card-maker.

Overall: 24.5/25
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