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 Mendo's Ongoing tourney

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MJM
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PostSubject: Re: Mendo's Ongoing tourney   Sun Sep 12, 2010 4:24 am

I would like +5 points.
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satanspawngenma
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PostSubject: Re: Mendo's Ongoing tourney   Sun Sep 12, 2010 7:00 am

so just a question not rushing you or anything, but is the score board gunna be updated anytime soon Confused


Last edited by satanspawngenma on Sun Sep 12, 2010 7:03 am; edited 2 times in total
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satanspawngenma
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PostSubject: Re: Mendo's Ongoing tourney   Sun Sep 12, 2010 7:01 am

ok so heres my entry


ok so just in case anybody is loosing their minds i know kakashi is typically just genjutsu, but i was trying to be unique. plus i think kakashi is one of the best taijutsu users in the series. as naruto stated hes better than lee, and we learned that he is able to use eight gates. so i gave him a taijutsu and genjutsu combat attribute.
his effect is really self explanitory. discard some chakra get a power boost(growth coin) and just like the normal eight gate s@%# after using it to a certain level, in this case 3 or more growth coins, you get an after effect. lee as an example of this. but since he needed more of a draw back then being injured, hes discarded.
oh and uhhhh..... plus points please
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Susano'o the Storm God
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PostSubject: Re: Mendo's Ongoing tourney   Sun Sep 12, 2010 7:25 am

I would like something to help with my cards.
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UchihaKyoji23
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PostSubject: Re: Mendo's Ongoing tourney   Sun Sep 12, 2010 8:52 am

I would like something to help with my card making.
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UchihaKyoji23
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PostSubject: Re: Mendo's Ongoing tourney   Sun Sep 12, 2010 8:59 am

Here is my entry for the week.



This is a Rock Lee to help with some of the early parts of the game since he can go out to attack twice by himself, he can help get off an early lead over your opponent and by turn 2 or 3 his usefulness will have been well earned. He would be a good card for a player who goes first. Hope you like him.


Last edited by UchihaKyoji23 on Thu Sep 16, 2010 3:51 am; edited 2 times in total (Reason for editing : I thought the effect could be worded better)
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PostSubject: Re: Mendo's Ongoing tourney   Sun Sep 12, 2010 9:58 am

I'll take +5, also the wind thing is a mistake gone good type thing. Since that Mission card that makes all coins +2/+2 without the need of the jutsu is L/Wind and im not really in the game any more but i thought wind had alot of growth stuff going on.
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PostSubject: Re: Mendo's Ongoing tourney   Sun Sep 12, 2010 12:28 pm

For now, I like the idea of going with this.



I bet no one else was planning to use this name/get mad that it's off the list, and I figure it won't deprive anyone else of their favorite tai expert (Lee, Guy, and Neji aren't my favs, and I don't feel like a Hinata, this week, while is already off the list). I rather like this card anyway, and there really isn't an issue; she is Taijutsu, even if she's mine. I might've liked to do a Suru (have had a few ideas for my Sharingan-bearing dragon summoner), but I don't have any images up for a new card of him yet, as my printer has a worldwide problem with an unresponsive scanner (most everyone with it says their scanner doesn't work in it, either).

As a fun little breakdown, Myouhime looks out for a specific enemy, and if she sees him/her, she dispatches a shadow clone which, once behind the enemy, juken-strikes, sealing off some chakra points, or something. With slightly less chakra, a jutsu might be disrupted, or at least weakened (if it has X). Since it only targets one Ninja name, it shouldn't be too bad, unless they ever make a cool jutsu that basically says "designate a new Targeted Ninja". I can see the Byakugan trackers having that jutsu. Otherwise, it can use Rasengans, like other Myouhimes, and has the Chakra Affinity trait, in order to more easily pay for Byakugans, Rasengans, Shadow Clones, and anything else in Earth or Lightning she wants. That about sums the kid up.

Again, as a point of reference, character art by Lovely Ino.


Last edited by venkelos on Thu Sep 16, 2010 7:08 am; edited 1 time in total
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aurelio
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PostSubject: Re: Mendo's Ongoing tourney   Sun Sep 12, 2010 12:38 pm

i will also take +5 points.

btw, thanks for instant judging. that's the way to go.
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PostSubject: Re: Mendo's Ongoing tourney   Sun Sep 12, 2010 4:26 pm

DYANMIC ENTRY!!!

My Entry


So after reading the new Manga Chapters I was inspired to make a 7th Gate Guy. He's a Reinforcement (You'll see how to get him in play later) with a Hand Cost. The Hand Cost was placed to balance him out a bit. His stats of 8/3 5/2 are decent for a Turn 6 Reinforcement with a Hand Cost and Mastery.

His effect gives him 2/4 of an OC effect. The other 2/4 being Mission and Clients. This kind of resembles the aura that surrounds him, protecting him. Plus, his Jutsu cannot be affected by your opponent's effect, which kind of resembles his technique, the Afternoon Tiger. However this form puts some wear and tear on his body, thus at the end of the turn (yours and opponent's) you have to discard 1 of your Chakras.

How To Get Him In Play


To put in play the 7th Gate, you need the 6th! He pretty much is a Middle Man to put in play the 7th Gate but we see him starting to develop some OC effects.

How To Get HIM In Play


Pretty much your average Turn 4 Guy. He can move himself to Chakra to play the 6th Gate which is nice. He's the main reason I had to put a Hand Cost on 7th Gate. Since this one has no Hand Cost it would be too splashable if all of them had no Hand Cost. Thus, I decided to put the Hand Cost on the big guy (no pun intended) on himself.
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PostSubject: Re: Mendo's Ongoing tourney   Sun Sep 12, 2010 5:30 pm

Susano'o the Storm God & UchihaKyoji23 What would you like to help your card making, if I have it consider it yours. Please PM me with what you want.
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aurelio
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PostSubject: Re: Mendo's Ongoing tourney   Wed Sep 15, 2010 11:07 pm

my taijutsu entry:


i added mental power 1 on it, because i think it deserves at least that much in a sage mode. his perception is very sophisticated as a sage.
i spent shitload of time rendering this picture, but at least, you must say it looks terrific.


Last edited by aurelio on Thu Sep 16, 2010 9:59 pm; edited 1 time in total
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PostSubject: Re: Mendo's Ongoing tourney   Thu Sep 16, 2010 6:48 am

aurelio wrote:
my taijutsu entry:


i added mental power 1 on it, because i think it deserves at least that much in a sage mode. his perception is very sophisticated as a sage.
i spent shitload of time rendering this picture, but at least, you must say it looks terrific.

Your card looks very nice, but i must ask, why doesn't it have Name: Naruto Uzumaki, for the purposes of Rasengans, and some other Naruto cheese, and what, then, can it Growth off of? I think Growth is specific enough that, if your Ninja doesn't have Name: Naruto Uzumaki, it isn't him, and you can't Growth it from a "regular" Naruto. If you were planning to have this Growth off of another Naruto Uzumaki (Sage Mode), or not use Growth, then coolz, but I thought I would just bring it up. Damn, he benefits from both Genin and Mental Power? That could be cool, if not broken. Sorry, I only say it because both Sasuke and Neji have high smarts, and VERY perceptive abilities, due to their dojutsus, and the only way either of them get MP is by begging and pleading for Roachie, Kakashi, Tenten, or Hinata to escort them. I've often griped about Ninjas like Sasuke, Itachi, and such to not have MP, while Kakashi, Roachie, and some others do; where's Kakashi any smarter than Itachi, except that he's ripped off so many moves that maybe his tactics are more sound than Itachi's. Oh well, I digress. I still like your card, and think it looks very nice. Out of curiosity, what jutsu is in mind? I don't run tai decks, but I don't know of a great jutsu that has "Requirements: 'FITB + Taijutsu'" that a T5 ninja doesn't qualify for.
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aurelio
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PostSubject: Re: Mendo's Ongoing tourney   Thu Sep 16, 2010 7:44 am

no!
i don't think it is broken if it has mental 1.
imo, neji and sasuke don't benefit from mental power because of neji's high proud stubbornness, and sasuke because he is a jerk, and is consumed with revenge. both of that mind states cannot benefit from mental power. i really don't think that mental power has any crucial connection with smartness and combat abilities obtained by dojutsu.

thank you for pointing few things. first of all for "name: naruto uzumaki". now when i look better, he doesn't have "clone status" either. i also have 1 word "ebginning"...
and when i look better behind, there is no any specific jutsu that he will benefit for, except ones that requires "maito gai" and "lee" only, which ones i thought about actually .

i was so in a rush to finish this damn card, since i spent, as i said, shitload of time to render it. now i will have to remake it.

thanks venkelos.
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PostSubject: Re: Mendo's Ongoing tourney   Thu Sep 16, 2010 10:00 pm

my entry suffered some repair. enjoy.
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Susano'o the Storm God
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PostSubject: Re: Mendo's Ongoing tourney   Fri Sep 17, 2010 5:13 am

Well, thx to this new theme, I decided to show one of the supers in my fan-made set "Shadows of War" early, if anyone cares... >_>
Anyways, enjoy!

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PostSubject: Re: Mendo's Ongoing tourney   Sat Sep 18, 2010 9:33 am

Here's my entry.
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Lovely Ino
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PostSubject: Re: Mendo's Ongoing tourney   Sat Sep 18, 2010 10:52 pm

I've been sort of busy, so I had to rush this week... but anyways, here's my entry.



It always nagged at me that Rock Lee, Might Guy, and Neji fit into a Taijutsu deck, but Tenten never did. She was sort of left out, so I decided to make this card to include her.

First effect is based off of Guy's marketing pitch, the results of your training will increase by at least 30% in the special suit. So when she receives a boost to her stats (Taijutsu's specialty) she gets an additional +2/+2. Her stats may seem a little low, but I think with this effect, she could be really strong. I'm not sure if I worded it correctly though?

I think Surge is supposed to bee representative of finding that last bit of strength buried within, something Rock Lee's very good at. In this scenario, I thought Tenten would have passion similar to Lee's, so she can use him to surge, also making her first effect more accessible.

Lastly, in case you forgot, Leaf's Lovely Pink Beast did make an appearance in the anime...
Spoiler:
 

Oh, and I hadn't mentioned it before, but if it's not too late, I'd like points, please.
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PostSubject: Re: Mendo's Ongoing tourney   Sun Sep 19, 2010 12:33 am

Alright, so with school in full blow for all of us I haven’t been on much, and for that I am sorry. Now this week I have been progressively obtaining a nice little cold. Today lucky me is what I believe to be its peak as I am insanely tired, so if my judging seems off please give me a heads up I will gladly fix it. Also, if you haven’t noticed the points board hasn’t been updated, for that I am sorry ( I think I said this last week…) but it will be done tonight before I update the theme. Well enough babble, on to the judging. This week I had a Taijutsu theme. Looks like everyone had some pretty good ideas so props!


Satanspawngenma:

Grammar: 4/5 The effect should read.
Valid: During your Misssion Phase, you can discard 2 of your Chakras with a “Fire” symbol. In that case, place 1 Growth coin on this Ninja. This effect can be used up to twice a turn.

Valid: At the end of your turn, if this Ninja has 3 or more Growth coins on it discard it.

Creativity: 3/3 If im not mistaken, an effect similar to this has been done on a Bandai card. I wont take off because im not sure but Im just putting it out there.

Playability: 1/3 Honestly probably wont see to much play, its got a nice effect. It would be a lot better if there was a card in Taijutsu that said Discard X growth coins on 1 of your ninjas. In that case, give X Damage to 1 Ninja.

Art: 1/2 It’s a pretty used Kakashi pic.

Broken or Not: 2/2 I think its fine.

11/15

UchihaKyoji23:

Grammar: 4.5/5 I haven’t seen this done but try this:
At the end of the Showdown, if this Ninja was sent out to Attack in a Team by its self, you can resend this Ninja out to Attack.

Creativity: 3/3 Amazingly Creative!

Playability: 2/3 Its playable, but with the 4/0 early game ninjas out there im not sure how much damage this Ninja would do.

Art: 1/2 Its pretty used pic for Lee.

Broken or Not: 1/2 I would say its cracked, the ability to be sent out to Battle again, could be pretty nuts.

11.5/15

Venkelos:

Grammar: 4.5/5 it should be Chakras. Then ignoring its Requirements.

Creativity: 3/3 Going with a good tracking theme.

Playability: 3/3 I think this card would defiantly see play!

Art: 2/2 AMAZING!

Broken or Not: 2/2 I thinks its really good.

14.5/15

MJM:

Grammar: 4.75/5 It should be Additionally..

Creativity: 3/3 Reinforcement Guy? Yes please!!

Playability: 2/3 Only because it takes a good amount of cards to get him out.

Art: 1.75/2 His face looks really weird.

Broken or Not: 1/2 It seems a little busted. Amazing stats turn 6 with mastery none the less. Then Ninja/Jutsu invincibility, and Jutsu perfection.

12.5/15

Aurelio:

Grammar: 4.5/5 Chakra is caped. It should be 1 not !

Creativity: 3/3 Cool its not a Reinforcement though?

Playability: 1/3 Honestly I wouldn’t play this card at all. Granted I could put it in the deck to play it Via growth but even then I would have to be getting rid of a bad naruto. Im not sure what your motive was behind his effect.

Art: 2/2 GREAT RENDER!

Broken or Not: 2/2 I don’t think it is.

12.5/15

Susano’o the Storm God

Grammar: 4.5/5 The first effect should read:
Valid: When this Ninja receives any Damage due to the Showdown, you can discard 1 Ninja that was sent out to Battle during this turn. You really need the valid, other wise this is a null-void effect.

Creativity: 3/3 Sakura/Kushina yep, creative!

Playability: 1/3 Not sure if it would see much play. Not until we see Kushina

Art: 1.5/5 Nice pic, sloppy render

Broken or Not: 2/2 I don’t think it is.


Mendokuse:

Grammar: 4.5/5 It should be Damage, then Team.

Creativity: 3/3 Neat idea.

Playability: 1/3 It doesn’t utilize any thing to great for Earth so I don’t think it will get much play.

Art: 2/2 Nice render! Good pic.

Broken or Not: 2/2 I don’t think its to bad. Basically you can kill an opponent’s Ninja for a hand bonus and the removal of this ninja.

12.5/15

Lovely Ino:

Grammar: 5/5 Im not sure about the wording on the first effect. Seems weird to me though.

Creativity: 3/3 OMG YES!

Playability: 2/3 In a Taijutsu deck, I think it could see some play. That’s it though.

Art: 2/2 Wish I could give you more for this one!

Broken or Not: 2/2 Prefect!

14/15
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PostSubject: Re: Mendo's Ongoing tourney   Sun Sep 19, 2010 11:11 am

naruto4ever wrote:
Im not sure what your motive was behind his effect.
-idea was to force your opponent to think about what to do with naruto's team which is made of ninjas with let's say, support of 5+.
-if his team would be blocked, he could make great damage to opponent with possible jutsus, or even with team power of 11+
-if his team wouldn't be blocked, he jumps out from current team, support ninjas take 2 battle rewards since they are team power 5+, and naruto jumps in a new team with his combat 6 or even 8, and rest is up to you to imagine.

thanks for quick judging.
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PostSubject: Re: Mendo's Ongoing tourney   Sun Sep 19, 2010 5:09 pm

naruto4ever wrote:

Susano’o the Storm God

Grammar: 4.5/5 The first effect should read:
Valid: When this Ninja receives any Damage due to the Showdown, you can discard 1 Ninja that was sent out to Battle during this turn. You really need the valid, other wise this is a null-void effect.

I would like to point out there that Bandai ruled that your Ninja is changed to injured status after it receives damage. This is the same as Naruto DC. If I made Saku/Kushina valid then they would be able to kill 2 people with their effect. Her effect is meant to activate the moment they receive damage.
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PostSubject: Re: Mendo's Ongoing tourney   Mon Sep 20, 2010 1:16 am



i dont really have much reasoning behind this card, and the reason i made it, i guess im just on a Thumbs up kick.
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PostSubject: Re: Mendo's Ongoing tourney   Mon Sep 20, 2010 12:26 pm

satanspawngenma wrote:


i dont really have much reasoning behind this card, and the reason i made it, i guess im just on a Thumbs up kick.

Nice idea, and with a low-Turn Sasuke that already kind of uses that second effect, it's believable. I might suggest some rewording of the effects, though, since most of the points we lose are on text. It might read "Valid: When this Ninja is in a Team with only other "Leaf" Ninjas, this Ninja is unaffected by the effects of your opponent's Ninjas. The second effect might want to reference Jutsu cards after the names, just as a clarification, though it might not be necessary. My question is why doesn't Kakashi have Sharingan? The card does, but the image doesn't, and he can't turn that off. Just being nit-picky, I suppose, but if you like anything I've said, then it works.
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PostSubject: Re: Mendo's Ongoing tourney   Mon Sep 20, 2010 1:37 pm

At first, I had zero ideas, since I was hoping to do a card of someone who didn't already have a Childhood card, and nothing tripped my trigger, and then it hit me; I'd made one long ago, before such a thing existed, in the form of a little Mikomi. Before she was an overpowered Chunin/Tokubetsu Jonin with powers of some other potent ninjas, she was a small kid (that's how I invented her, as a two/three year old, with no powers). So, I decided it was high time that card got a revamp, and this is it. This card assumes some alternate history, as this Mikomi is with her father, rather than the Village, and it assumes Sasuke lives for a good while. she lacks much of the oomph Mikomi usually has, but she still has Sharingan (was born with it active), a nice boosting effect, and the ability to learn one of Sasuke's best moves, with time and effort. I have two other kid Mikomis, but I like this one overall the best.

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PostSubject: Re: Mendo's Ongoing tourney   Mon Sep 20, 2010 5:34 pm

my entry:


i put "weapon" combat attribute, since i don't know how to place "origami". let's say that she can use papers as a weapon Embarassed
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