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 Elkat's Cards (Mostly Fanfiction)

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Elkat
Ninja Academy Student
Ninja Academy Student


Male Number of posts : 2
Registration date : 2008-12-19

PostSubject: Elkat's Cards (Mostly Fanfiction)   Sat Dec 20, 2008 1:45 am

For anybody wandering, I'm called Ishimaru Shun on the Naruto CCG site, but I chose to use my current Penname instead...
Kunoichi-Ai:
Hinata Hyuga
Type: Ninja
Symbol(s): Earth
Entrance/Hand Cost: 3/0
Characteristics: Leaf | Chunin | Female | Byakugan | Growth
[AN ALL KUNOICHI TEAM]
Valid: This Ninja can only be sent to Battle in a Team of "Female" Ninjas.
Every Ninja in this Ninja's Team is unaffected by Jutsu cards used by your opponent's "Male" Ninjas.
Power: 2/2 (Healthy) 2/3 (Injured)
Combat Attribute: "Taijutsu"

Tenten
Type: Ninja
Symbol(s): Earth
Entrance/Hand Cost: 3/0
Characteristics: Leaf | Chunin | Female | Growth | Mental Power: 1
[AN ALL KUNOICHI TEAM]
Valid: This Ninja can only be sent to Battle in a Team of "Female" Ninjas.
While this Ninja is sent to Battle, you can move 1 Jutsu card with a Jutsu Cost of 2 or less Chakra (each specific symbol being treated as 1) to your hand from your discard pile.
Power: 3/2 (Healthy) 2/2 (Injured)
Combat Attribute: "Weapon"

The Fifth Hokage
Type: Ninja
Symbols: Wind
Entrance/Hand Cost: 6/1
Characteristics: Leaf | Satoosa | Sanin | Female | Medical | Mental Power: 3 | Name: "Tsunade"
[ANGERED BEYOND LIMITS]
When this Ninja is put into play, no "Male" Ninjas can be sent to Battle during the turn.
Power: 8/1 (Healthy) 4/0 (Injured)
Combat Attribute: "Medicine"

Shizune
Type: Ninja
Symbol(s): Wind
Entrance/Hand Cost: 3/0
Characteristics: Leaf | Special Jonin | Female | Medical | Mental Power: 1
[SEARCHING THE VILLAGE]
When this Ninja is put into play, you can search the top 5 cards of your Deck for 1 "Female" Ninja, reveal it to your opponent and add it to your hand. Then return the rest of the cards to the top of your deck in any order you like.
Power: 3/3 (Healthy) 1/2 (Injured)

Probition against Men
Type: Mission
Symbol(s): Earth/Wind
Entrance/Hand Cost: 2/X
Permenant (X)
Effect: Neither player can Deploy, move to their Village or "put into play" "Male" Ninjas.

Insensitivity
Type: Mission
Symbol(s): Wind
Entrance/Hand Cost: 2/1
Counter
Effect: Teams with a 1 or more "Male" Ninjas and 1 or more "Female" Ninjas cannot be sent to Battle this turn. You opponent can organize Teams when this card is played.

The Last Straw
Type: Mission
Symbol(s): Wind
Entrance Cost: 3/1
Effect: Select 1 "Female" Ninja in your Team. Ninjas with a lower Entrance Cost than it cannot win any be sent to Battle during this turn.


Last edited by Elkat on Sun Dec 21, 2008 7:03 pm; edited 1 time in total
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Elkat
Ninja Academy Student
Ninja Academy Student


Male Number of posts : 2
Registration date : 2008-12-19

PostSubject: Re: Elkat's Cards (Mostly Fanfiction)   Sun Dec 21, 2008 7:00 pm

Suzime
Type: Ninja
Symbols: Earth
Entrance/Hand Cost: 2/0
Characteristics: Land of Lillies | Warrior | Female | Mental Power: 1
[DISGUISE]
When this Ninja is put into play, you can select 1 "Female" Client in your Village. During the turn, that Client is treated as a Ninja with "Power: 0/X" and "Valid: This Ninja cannot be the User of Jutsu cards." X = the Entrance Cost of the selected Ninja.
Valid: This Ninja can not be the User of Jutsu cards.
Power: 3/3 (Healthy) 0/0 (Injured)
Combat Attribute: "Weapon"

Barahime
Type: Client
Symbols: Earth/Wind
Entrance/Hand Cost: 1/0
Characteristics: Land of Lillies | Princess | Female
Effect: Every "Female" Ninja in your hand gets -1 Entrance Cost.

Jiangshi
Type: Ninja
Symbols: Earth
Entrance/Hand Cost: 0/0
Characteristics: Land of Lillies | Jiangshi
[HOPPING DEAD]
Valid: This Ninja can be put into play, or moved to a Village or Battlefield, even if that player already has 1 or more Ninjas with the same name in play.
Valid: This Ninja cannot be the User of Jutsu cards.
Power: 1/1 (Healthy) 1/1 (Injured)
Combat Attribute: "Corpse"

Seal of Life
Type: Mission
Symbol: Earth
Entrance/Hand Cost: 3/2
Permenant
Target: 1 Ninja with an Entrance Cost of 3 or less.
Effect: Put the Target into play and attached this card to it. While attached, the Target gets "Jiangshi" and its effect becomes "Valid: This Ninja cannot be user of Jutsu cards". If this card leaves your Village, discard the Target.

Diguise
Type: Mission
Symbol: Earth/Wind
Entrance/Hand: 3/1
Permenant (2)
Target: Client or Ninja in your Village.
Effect: Attach this card to the Target. While attached to a Client card, the Target's Name becomes "Yuribuke" and is considered a Ninja with "Power: 0/X". While attached to a Ninja card, the Target's name becomes "Yurihime".

Empty Threats
Type: Mission
Symbol: Earth/Water
Entrance/Hand Cost: 2/1
Permenant (3)
Target: 1 Client in play.
Effect: The effect text of the Target is negated. (If your opponent controls the Client, they control this card.)
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Elkat's Cards (Mostly Fanfiction)
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